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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSUNIXNEONAOS_H
+#define PSFOUNDATION_PSUNIXNEONAOS_H
+
+// no includes here! this file should be included from PxcVecMath.h only!!!
+
+#if !COMPILE_VECTOR_INTRINSICS
+#error Vector intrinsics should not be included when using scalar implementation.
+#endif
+
+// only ARM NEON compatible platforms should reach this
+#include <arm_neon.h>
+
+typedef float32x2_t FloatV;
+typedef float32x4_t Vec3V;
+typedef float32x4_t Vec4V;
+typedef uint32x4_t BoolV;
+typedef float32x4_t QuatV;
+
+typedef uint32x4_t VecU32V;
+typedef int32x4_t VecI32V;
+typedef uint16x8_t VecU16V;
+typedef int16x8_t VecI16V;
+typedef uint8x16_t VecU8V;
+
+#define FloatVArg FloatV &
+#define Vec3VArg Vec3V &
+#define Vec4VArg Vec4V &
+#define BoolVArg BoolV &
+#define VecU32VArg VecU32V &
+#define VecI32VArg VecI32V &
+#define VecU16VArg VecU16V &
+#define VecI16VArg VecI16V &
+#define VecU8VArg VecU8V &
+#define QuatVArg QuatV &
+
+// KS - TODO - make an actual VecCrossV type for NEON
+#define VecCrossV Vec3V
+
+typedef VecI32V VecShiftV;
+#define VecShiftVArg VecShiftV &
+
+PX_ALIGN_PREFIX(16)
+struct Mat33V
+{
+ Mat33V()
+ {
+ }
+ Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
+ {
+ }
+ Vec3V PX_ALIGN(16, col0);
+ Vec3V PX_ALIGN(16, col1);
+ Vec3V PX_ALIGN(16, col2);
+} PX_ALIGN_SUFFIX(16);
+
+PX_ALIGN_PREFIX(16)
+struct Mat34V
+{
+ Mat34V()
+ {
+ }
+ Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
+ {
+ }
+ Vec3V PX_ALIGN(16, col0);
+ Vec3V PX_ALIGN(16, col1);
+ Vec3V PX_ALIGN(16, col2);
+ Vec3V PX_ALIGN(16, col3);
+} PX_ALIGN_SUFFIX(16);
+
+PX_ALIGN_PREFIX(16)
+struct Mat43V
+{
+ Mat43V()
+ {
+ }
+ Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
+ {
+ }
+ Vec4V PX_ALIGN(16, col0);
+ Vec4V PX_ALIGN(16, col1);
+ Vec4V PX_ALIGN(16, col2);
+} PX_ALIGN_SUFFIX(16);
+
+PX_ALIGN_PREFIX(16)
+struct Mat44V
+{
+ Mat44V()
+ {
+ }
+ Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
+ {
+ }
+ Vec4V PX_ALIGN(16, col0);
+ Vec4V PX_ALIGN(16, col1);
+ Vec4V PX_ALIGN(16, col2);
+ Vec4V PX_ALIGN(16, col3);
+} PX_ALIGN_SUFFIX(16);
+
+#endif // PSFOUNDATION_PSUNIXNEONAOS_H