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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/PsThread.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/src/foundation/include/PsThread.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsThread.h | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/PxShared/src/foundation/include/PsThread.h b/PxShared/src/foundation/include/PsThread.h new file mode 100644 index 00000000..950d5381 --- /dev/null +++ b/PxShared/src/foundation/include/PsThread.h @@ -0,0 +1,382 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSTHREAD_H +#define PSFOUNDATION_PSTHREAD_H + +#include "PsUserAllocated.h" + +// dsequeira: according to existing comment here (David Black would be my guess) +// "This is useful to reduce bus contention on tight spin locks. And it needs +// to be a macro as the xenon compiler often ignores even __forceinline." What's not +// clear is why a pause function needs inlining...? (TODO: check with XBox team) + +// todo: these need to go somewhere else + +#if PX_WINDOWS_FAMILY || PX_XBOXONE +#define PxSpinLockPause() __asm pause +#elif PX_LINUX || PX_ANDROID || PX_PS4 || PX_APPLE_FAMILY +#define PxSpinLockPause() asm("nop") +#else +#error "Platform not supported!" +#endif + +namespace physx +{ +namespace shdfnd +{ +struct ThreadPriority // todo: put in some other header file +{ + enum Enum + { + /** + \brief High priority + */ + eHIGH = 0, + + /** + \brief Above Normal priority + */ + eABOVE_NORMAL = 1, + + /** + \brief Normal/default priority + */ + eNORMAL = 2, + + /** + \brief Below Normal priority + */ + eBELOW_NORMAL = 3, + + /** + \brief Low priority. + */ + eLOW = 4, + eFORCE_DWORD = 0xffFFffFF + }; +}; + +class Runnable +{ + public: + Runnable() + { + } + virtual ~Runnable() + { + } + virtual void execute(void) + { + } +}; + +class PX_FOUNDATION_API ThreadImpl +{ + public: + typedef size_t Id; // space for a pointer or an integer + typedef void* (*ExecuteFn)(void*); + + static uint32_t getDefaultStackSize(); + static Id getId(); + + /** + Construct (but do not start) the thread object. The OS thread object will not be created + until start() is called. Executes in the context + of the spawning thread. + */ + + ThreadImpl(); + + /** + Construct and start the the thread, passing the given arg to the given fn. (pthread style) + */ + + ThreadImpl(ExecuteFn fn, void* arg); + + /** + Deallocate all resources associated with the thread. Should be called in the + context of the spawning thread. + */ + + ~ThreadImpl(); + + /** + Create the OS thread and start it running. Called in the context of the spawning thread. + If an affinity mask has previously been set then it will be applied after the + thread has been created. + */ + + void start(uint32_t stackSize, Runnable* r); + + /** + Violently kill the current thread. Blunt instrument, not recommended since + it can leave all kinds of things unreleased (stack, memory, mutexes...) Should + be called in the context of the spawning thread. + */ + + void kill(); + + /** + Stop the thread. Signals the spawned thread that it should stop, so the + thread should check regularly + */ + + void signalQuit(); + + /** + Wait for a thread to stop. Should be called in the context of the spawning + thread. Returns false if the thread has not been started. + */ + + bool waitForQuit(); + + /** + check whether the thread is signalled to quit. Called in the context of the + spawned thread. + */ + + bool quitIsSignalled(); + + /** + Cleanly shut down this thread. Called in the context of the spawned thread. + */ + void quit(); + + /** + Change the affinity mask for this thread. The mask is a platform + specific value. + + On Windows, Linux, PS4 and XboxOne platforms, each set mask bit represents + the index of a logical processor that the OS may schedule thread execution on. + Bits outside the range of valid logical processors may be ignored or cause + the function to return an error. + + On Apple platforms, this function has no effect. + + If the thread has not yet been started then the mask is stored + and applied when the thread is started. + + If the thread has already been started then this method returns the + previous affinity mask on success, otherwise it returns zero. + */ + uint32_t setAffinityMask(uint32_t mask); + + static ThreadPriority::Enum getPriority(Id threadId); + + /** Set thread priority. */ + void setPriority(ThreadPriority::Enum prio); + + /** set the thread's name */ + void setName(const char* name); + + /** Put the current thread to sleep for the given number of milliseconds */ + static void sleep(uint32_t ms); + + /** Yield the current thread's slot on the CPU */ + static void yield(); + + /** Return the number of physical cores (does not include hyper-threaded cores), returns 0 on failure */ + static uint32_t getNbPhysicalCores(); + + /** + Size of this class. + */ + static const uint32_t& getSize(); +}; + +/** +Thread abstraction API +*/ +template <typename Alloc = ReflectionAllocator<ThreadImpl> > +class ThreadT : protected Alloc, public UserAllocated, public Runnable +{ + public: + typedef ThreadImpl::Id Id; // space for a pointer or an integer + + /** + Construct (but do not start) the thread object. Executes in the context + of the spawning thread + */ + ThreadT(const Alloc& alloc = Alloc()) : Alloc(alloc) + { + mImpl = reinterpret_cast<ThreadImpl*>(Alloc::allocate(ThreadImpl::getSize(), __FILE__, __LINE__)); + PX_PLACEMENT_NEW(mImpl, ThreadImpl)(); + } + + /** + Construct and start the the thread, passing the given arg to the given fn. (pthread style) + */ + ThreadT(ThreadImpl::ExecuteFn fn, void* arg, const Alloc& alloc = Alloc()) : Alloc(alloc) + { + mImpl = reinterpret_cast<ThreadImpl*>(Alloc::allocate(ThreadImpl::getSize(), __FILE__, __LINE__)); + PX_PLACEMENT_NEW(mImpl, ThreadImpl)(fn, arg); + } + + /** + Deallocate all resources associated with the thread. Should be called in the + context of the spawning thread. + */ + virtual ~ThreadT() + { + mImpl->~ThreadImpl(); + Alloc::deallocate(mImpl); + } + + /** + start the thread running. Called in the context of the spawning thread. + */ + + void start(uint32_t stackSize = ThreadImpl::getDefaultStackSize()) + { + mImpl->start(stackSize, this); + } + + /** + Violently kill the current thread. Blunt instrument, not recommended since + it can leave all kinds of things unreleased (stack, memory, mutexes...) Should + be called in the context of the spawning thread. + */ + + void kill() + { + mImpl->kill(); + } + + /** + The virtual execute() method is the user defined function that will + run in the new thread. Called in the context of the spawned thread. + */ + + virtual void execute(void) + { + } + + /** + stop the thread. Signals the spawned thread that it should stop, so the + thread should check regularly + */ + + void signalQuit() + { + mImpl->signalQuit(); + } + + /** + Wait for a thread to stop. Should be called in the context of the spawning + thread. Returns false if the thread has not been started. + */ + + bool waitForQuit() + { + return mImpl->waitForQuit(); + } + + /** + check whether the thread is signalled to quit. Called in the context of the + spawned thread. + */ + + bool quitIsSignalled() + { + return mImpl->quitIsSignalled(); + } + + /** + Cleanly shut down this thread. Called in the context of the spawned thread. + */ + void quit() + { + mImpl->quit(); + } + + uint32_t setAffinityMask(uint32_t mask) + { + return mImpl->setAffinityMask(mask); + } + + static ThreadPriority::Enum getPriority(ThreadImpl::Id threadId) + { + return ThreadImpl::getPriority(threadId); + } + + /** Set thread priority. */ + void setPriority(ThreadPriority::Enum prio) + { + mImpl->setPriority(prio); + } + + /** set the thread's name */ + void setName(const char* name) + { + mImpl->setName(name); + } + + /** Put the current thread to sleep for the given number of milliseconds */ + static void sleep(uint32_t ms) + { + ThreadImpl::sleep(ms); + } + + /** Yield the current thread's slot on the CPU */ + static void yield() + { + ThreadImpl::yield(); + } + + static uint32_t getDefaultStackSize() + { + return ThreadImpl::getDefaultStackSize(); + } + + static ThreadImpl::Id getId() + { + return ThreadImpl::getId(); + } + + static uint32_t getNbPhysicalCores() + { + return ThreadImpl::getNbPhysicalCores(); + } + + private: + class ThreadImpl* mImpl; +}; + +typedef ThreadT<> Thread; + +PX_FOUNDATION_API uint32_t TlsAlloc(); +PX_FOUNDATION_API void TlsFree(uint32_t index); +PX_FOUNDATION_API void* TlsGet(uint32_t index); +PX_FOUNDATION_API uint32_t TlsSet(uint32_t index, void* value); + +} // namespace shdfnd +} // namespace physx + +#endif // #ifndef PSFOUNDATION_PSTHREAD_H |