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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/PsSort.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/src/foundation/include/PsSort.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsSort.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/PxShared/src/foundation/include/PsSort.h b/PxShared/src/foundation/include/PsSort.h new file mode 100644 index 00000000..14fa5732 --- /dev/null +++ b/PxShared/src/foundation/include/PsSort.h @@ -0,0 +1,130 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSSORT_H +#define PSFOUNDATION_PSSORT_H + +/** \addtogroup foundation +@{ +*/ + +#include "PsSortInternals.h" +#include "PsAlloca.h" + +#define PX_SORT_PARANOIA PX_DEBUG + +/** +\brief Sorts an array of objects in ascending order, assuming +that the predicate implements the < operator: + +\see Less, Greater +*/ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable : 4706) // disable the warning that we did an assignment within a conditional expression, as +// this was intentional. +#endif + +namespace physx +{ +namespace shdfnd +{ +template <class T, class Predicate, class Allocator> +void sort(T* elements, uint32_t count, const Predicate& compare, const Allocator& inAllocator, + const uint32_t initialStackSize = 32) +{ + static const uint32_t SMALL_SORT_CUTOFF = 5; // must be >= 3 since we need 3 for median + + PX_ALLOCA(stackMem, int32_t, initialStackSize); + internal::Stack<Allocator> stack(stackMem, initialStackSize, inAllocator); + + int32_t first = 0, last = int32_t(count - 1); + if(last > first) + { + for(;;) + { + while(last > first) + { + PX_ASSERT(first >= 0 && last < int32_t(count)); + if(uint32_t(last - first) < SMALL_SORT_CUTOFF) + { + internal::smallSort(elements, first, last, compare); + break; + } + else + { + const int32_t partIndex = internal::partition(elements, first, last, compare); + + // push smaller sublist to minimize stack usage + if((partIndex - first) < (last - partIndex)) + { + stack.push(first, partIndex - 1); + first = partIndex + 1; + } + else + { + stack.push(partIndex + 1, last); + last = partIndex - 1; + } + } + } + + if(stack.empty()) + break; + + stack.pop(first, last); + } + } +#if PX_SORT_PARANOIA + for(uint32_t i = 1; i < count; i++) + PX_ASSERT(!compare(elements[i], elements[i - 1])); +#endif +} + +template <class T, class Predicate> +void sort(T* elements, uint32_t count, const Predicate& compare) +{ + sort(elements, count, compare, typename shdfnd::AllocatorTraits<T>::Type()); +} + +template <class T> +void sort(T* elements, uint32_t count) +{ + sort(elements, count, shdfnd::Less<T>(), typename shdfnd::AllocatorTraits<T>::Type()); +} + +} // namespace shdfnd +} // namespace physx + +#if PX_VC +#pragma warning(pop) +#endif + +#endif // #ifndef PSFOUNDATION_PSSORT_H |