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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/PsSList.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSSLIST_H
+#define PSFOUNDATION_PSSLIST_H
+
+#include "foundation/Px.h"
+#include "foundation/PxAssert.h"
+#include "PsAlignedMalloc.h"
+
+#if PX_P64_FAMILY
+#define PX_SLIST_ALIGNMENT 16
+#else
+#define PX_SLIST_ALIGNMENT 8
+#endif
+
+namespace physx
+{
+namespace shdfnd
+{
+
+#if PX_VC
+#pragma warning(push)
+#pragma warning(disable : 4324) // Padding was added at the end of a structure because of a __declspec(align) value.
+#endif
+
+#if !PX_GCC_FAMILY
+__declspec(align(PX_SLIST_ALIGNMENT))
+#endif
+ class SListEntry
+{
+ friend struct SListImpl;
+
+ public:
+ SListEntry() : mNext(NULL)
+ {
+ PX_ASSERT((size_t(this) & (PX_SLIST_ALIGNMENT - 1)) == 0);
+ }
+
+ // Only use on elements returned by SList::flush()
+ // because the operation is not atomic.
+ SListEntry* next()
+ {
+ return mNext;
+ }
+
+ private:
+ SListEntry* mNext;
+}
+#if PX_GCC_FAMILY
+__attribute__((aligned(PX_SLIST_ALIGNMENT)));
+#else
+;
+#endif
+
+#if PX_VC
+#pragma warning(pop)
+#endif
+
+// template-less implementation
+struct PX_FOUNDATION_API SListImpl
+{
+ SListImpl();
+ ~SListImpl();
+ void push(SListEntry* entry);
+ SListEntry* pop();
+ SListEntry* flush();
+ static const uint32_t& getSize();
+};
+
+template <typename Alloc = ReflectionAllocator<SListImpl> >
+class SListT : protected Alloc
+{
+ public:
+ SListT(const Alloc& alloc = Alloc()) : Alloc(alloc)
+ {
+ mImpl = reinterpret_cast<SListImpl*>(Alloc::allocate(SListImpl::getSize(), __FILE__, __LINE__));
+ PX_ASSERT((size_t(mImpl) & (PX_SLIST_ALIGNMENT - 1)) == 0);
+ PX_PLACEMENT_NEW(mImpl, SListImpl)();
+ }
+ ~SListT()
+ {
+ mImpl->~SListImpl();
+ Alloc::deallocate(mImpl);
+ }
+
+ // pushes a new element to the list
+ void push(SListEntry& entry)
+ {
+ mImpl->push(&entry);
+ }
+
+ // pops an element from the list
+ SListEntry* pop()
+ {
+ return mImpl->pop();
+ }
+
+ // removes all items from list, returns pointer to first element
+ SListEntry* flush()
+ {
+ return mImpl->flush();
+ }
+
+ private:
+ SListImpl* mImpl;
+};
+
+typedef SListT<> SList;
+
+} // namespace shdfnd
+} // namespace physx
+
+#endif // #ifndef PSFOUNDATION_PSSLIST_H