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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/PsBitUtils.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSBITUTILS_H
+#define PSFOUNDATION_PSBITUTILS_H
+
+#include "foundation/PxIntrinsics.h"
+#include "foundation/PxAssert.h"
+#include "PsIntrinsics.h"
+#include "Ps.h"
+
+namespace physx
+{
+namespace shdfnd
+{
+PX_INLINE uint32_t bitCount(uint32_t v)
+{
+ // from http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
+ uint32_t const w = v - ((v >> 1) & 0x55555555);
+ uint32_t const x = (w & 0x33333333) + ((w >> 2) & 0x33333333);
+ return (((x + (x >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
+}
+
+PX_INLINE bool isPowerOfTwo(uint32_t x)
+{
+ return x != 0 && (x & (x - 1)) == 0;
+}
+
+// "Next Largest Power of 2
+// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
+// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
+// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
+// largest power of 2. For a 32-bit value:"
+PX_INLINE uint32_t nextPowerOfTwo(uint32_t x)
+{
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+ return x + 1;
+}
+
+/*!
+Return the index of the highest set bit. Not valid for zero arg.
+*/
+
+PX_INLINE uint32_t lowestSetBit(uint32_t x)
+{
+ PX_ASSERT(x);
+ return lowestSetBitUnsafe(x);
+}
+
+/*!
+Return the index of the highest set bit. Not valid for zero arg.
+*/
+
+PX_INLINE uint32_t highestSetBit(uint32_t x)
+{
+ PX_ASSERT(x);
+ return highestSetBitUnsafe(x);
+}
+
+// Helper function to approximate log2 of an integer value
+// assumes that the input is actually power of two.
+// todo: replace 2 usages with 'highestSetBit'
+PX_INLINE uint32_t ilog2(uint32_t num)
+{
+ for(uint32_t i = 0; i < 32; i++)
+ {
+ num >>= 1;
+ if(num == 0)
+ return i;
+ }
+
+ PX_ASSERT(0);
+ return uint32_t(-1);
+}
+
+} // namespace shdfnd
+} // namespace physx
+
+#endif // #ifndef PSFOUNDATION_PSBITUTILS_H