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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/foundation/include/PsAlloca.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/src/foundation/include/PsAlloca.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsAlloca.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/PxShared/src/foundation/include/PsAlloca.h b/PxShared/src/foundation/include/PsAlloca.h new file mode 100644 index 00000000..f1f36732 --- /dev/null +++ b/PxShared/src/foundation/include/PsAlloca.h @@ -0,0 +1,76 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSALLOCA_H +#define PSFOUNDATION_PSALLOCA_H + +#include "PsTempAllocator.h" + +namespace physx +{ +namespace shdfnd +{ +template <typename T, typename Alloc = TempAllocator> +class ScopedPointer : private Alloc +{ + public: + ~ScopedPointer() + { + if(mOwned) + Alloc::deallocate(mPointer); + } + + operator T*() const + { + return mPointer; + } + + T* mPointer; + bool mOwned; +}; + +} // namespace shdfnd +} // namespace physx + +/*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */ +#ifdef __SPU__ +#define PX_ALLOCA(var, type, count) type* var = reinterpret_cast<type*>(PxAlloca(sizeof(type) * (count))) +#else +#define PX_ALLOCA(var, type, count) \ + physx::shdfnd::ScopedPointer<type> var; \ + { \ + uint32_t size = sizeof(type) * (count); \ + var.mOwned = size > 1024; \ + if(var.mOwned) \ + var.mPointer = reinterpret_cast<type*>(physx::shdfnd::TempAllocator().allocate(size, __FILE__, __LINE__)); \ + else \ + var.mPointer = reinterpret_cast<type*>(PxAlloca(size)); \ + } +#endif +#endif // #ifndef PSFOUNDATION_PSALLOCA_H |