aboutsummaryrefslogtreecommitdiff
path: root/PxShared/src/filebuf/include/PsIOStream.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/filebuf/include/PsIOStream.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PxShared/src/filebuf/include/PsIOStream.h')
-rw-r--r--PxShared/src/filebuf/include/PsIOStream.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/PxShared/src/filebuf/include/PsIOStream.h b/PxShared/src/filebuf/include/PsIOStream.h
new file mode 100644
index 00000000..d4c90adf
--- /dev/null
+++ b/PxShared/src/filebuf/include/PsIOStream.h
@@ -0,0 +1,137 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+
+#ifndef PSFILEBUFFER_PSIOSTREAM_H
+#define PSFILEBUFFER_PSIOSTREAM_H
+
+/*!
+\file
+\brief PsIOStream class
+*/
+#include "filebuf/PxFileBuf.h"
+
+#include "Ps.h"
+#include "PsString.h"
+#include <string.h>
+#include <stdlib.h>
+#include "PsAsciiConversion.h"
+
+#define safePrintf physx::shdfnd::snprintf
+
+PX_PUSH_PACK_DEFAULT
+
+namespace physx
+{
+ namespace general_PxIOStream2
+ {
+
+/**
+\brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities
+*/
+class PsIOStream
+{
+ static const uint32_t MAX_STREAM_STRING = 1024;
+public:
+ /**
+ \param [in] stream the physx::PxFileBuf through which all reads and writes will be performed
+ \param [in] streamLen the length of the input data stream when de-serializing
+ */
+ PsIOStream(physx::PxFileBuf &stream,uint32_t streamLen) : mBinary(true), mStreamLen(streamLen), mStream(stream) { }
+ ~PsIOStream(void) { }
+
+ /**
+ \brief Set the stream to binary or ASCII
+
+ \param [in] state if true, stream is binary, if false, stream is ASCII
+
+ If the stream is binary, stream access is passed straight through to the respecitve
+ physx::PxFileBuf methods. If the stream is ASCII, all stream reads and writes are converted to
+ human readable ASCII.
+ */
+ PX_INLINE void setBinary(bool state) { mBinary = state; }
+ PX_INLINE bool getBinary() { return mBinary; }
+
+ PX_INLINE PsIOStream& operator<<(bool v);
+ PX_INLINE PsIOStream& operator<<(char c);
+ PX_INLINE PsIOStream& operator<<(uint8_t v);
+ PX_INLINE PsIOStream& operator<<(int8_t v);
+
+ PX_INLINE PsIOStream& operator<<(const char *c);
+ PX_INLINE PsIOStream& operator<<(int64_t v);
+ PX_INLINE PsIOStream& operator<<(uint64_t v);
+ PX_INLINE PsIOStream& operator<<(double v);
+ PX_INLINE PsIOStream& operator<<(float v);
+ PX_INLINE PsIOStream& operator<<(uint32_t v);
+ PX_INLINE PsIOStream& operator<<(int32_t v);
+ PX_INLINE PsIOStream& operator<<(uint16_t v);
+ PX_INLINE PsIOStream& operator<<(int16_t v);
+ PX_INLINE PsIOStream& operator<<(const physx::PxVec3 &v);
+ PX_INLINE PsIOStream& operator<<(const physx::PxQuat &v);
+ PX_INLINE PsIOStream& operator<<(const physx::PxBounds3 &v);
+
+ PX_INLINE PsIOStream& operator>>(const char *&c);
+ PX_INLINE PsIOStream& operator>>(bool &v);
+ PX_INLINE PsIOStream& operator>>(char &c);
+ PX_INLINE PsIOStream& operator>>(uint8_t &v);
+ PX_INLINE PsIOStream& operator>>(int8_t &v);
+ PX_INLINE PsIOStream& operator>>(int64_t &v);
+ PX_INLINE PsIOStream& operator>>(uint64_t &v);
+ PX_INLINE PsIOStream& operator>>(double &v);
+ PX_INLINE PsIOStream& operator>>(float &v);
+ PX_INLINE PsIOStream& operator>>(uint32_t &v);
+ PX_INLINE PsIOStream& operator>>(int32_t &v);
+ PX_INLINE PsIOStream& operator>>(uint16_t &v);
+ PX_INLINE PsIOStream& operator>>(int16_t &v);
+ PX_INLINE PsIOStream& operator>>(physx::PxVec3 &v);
+ PX_INLINE PsIOStream& operator>>(physx::PxQuat &v);
+ PX_INLINE PsIOStream& operator>>(physx::PxBounds3 &v);
+
+ uint32_t getStreamLen(void) const { return mStreamLen; }
+
+ physx::PxFileBuf& getStream(void) { return mStream; }
+
+ PX_INLINE void storeString(const char *c,bool zeroTerminate=false);
+
+private:
+ PsIOStream& operator=( const PsIOStream& );
+
+
+ bool mBinary; // true if we are serializing binary data. Otherwise, everything is assumed converted to ASCII
+ uint32_t mStreamLen; // the length of the input data stream when de-serializing.
+ physx::PxFileBuf &mStream;
+ char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input.
+};
+
+#include "PsIOStream.inl" // inline methods...
+
+ } // end of namespace
+ using namespace general_PxIOStream2;
+} // end of physx namespace
+
+PX_POP_PACK
+
+#endif // PSFILEBUFFER_PSIOSTREAM_H