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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/filebuf/include/PsAsciiConversion.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/src/filebuf/include/PsAsciiConversion.h')
| -rw-r--r-- | PxShared/src/filebuf/include/PsAsciiConversion.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/PxShared/src/filebuf/include/PsAsciiConversion.h b/PxShared/src/filebuf/include/PsAsciiConversion.h new file mode 100644 index 00000000..b8bf9583 --- /dev/null +++ b/PxShared/src/filebuf/include/PsAsciiConversion.h @@ -0,0 +1,99 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef PSFILEBUFFER_PSASCIICONVERSION_H +#define PSFILEBUFFER_PSASCIICONVERSION_H + +/*! +\file +\brief PxAsciiConversion namespace contains string/value helper functions +*/ + +#include "PxMath.h" +#include "PsString.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <float.h> + +namespace physx +{ +namespace general_string_parsing2 +{ +namespace PxAsc +{ + +const uint32_t PxF32StrLen = 24; +const uint32_t PxF64StrLen = 32; +const uint32_t IntStrLen = 32; + +PX_INLINE bool isWhiteSpace(char c); +PX_INLINE const char * skipNonWhiteSpace(const char *scan); +PX_INLINE const char * skipWhiteSpace(const char *scan); + +////////////////////////// +// str to value functions +////////////////////////// +PX_INLINE bool strToBool(const char *str, const char **endptr); +PX_INLINE int8_t strToI8(const char *str, const char **endptr); +PX_INLINE int16_t strToI16(const char *str, const char **endptr); +PX_INLINE int32_t strToI32(const char *str, const char **endptr); +PX_INLINE int64_t strToI64(const char *str, const char **endptr); +PX_INLINE uint8_t strToU8(const char *str, const char **endptr); +PX_INLINE uint16_t strToU16(const char *str, const char **endptr); +PX_INLINE uint32_t strToU32(const char *str, const char **endptr); +PX_INLINE uint64_t strToU64(const char *str, const char **endptr); +PX_INLINE float strToF32(const char *str, const char **endptr); +PX_INLINE double strToF64(const char *str, const char **endptr); +PX_INLINE void strToF32s(float *v,uint32_t count,const char *str, const char**endptr); + + +////////////////////////// +// value to str functions +////////////////////////// +PX_INLINE const char * valueToStr( bool val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( int8_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( int16_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( int32_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( int64_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( uint8_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( uint16_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( uint32_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( uint64_t val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( float val, char *buf, uint32_t n ); +PX_INLINE const char * valueToStr( double val, char *buf, uint32_t n ); + +#include "PsAsciiConversion.inl" + +} // end of namespace +} // end of namespace +using namespace general_string_parsing2; +} // end of namespace + + +#endif // PSFILEBUFFER_PSASCIICONVERSION_H |