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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/src/filebuf/include/PsAsciiConversion.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PxShared/src/filebuf/include/PsAsciiConversion.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+
+#ifndef PSFILEBUFFER_PSASCIICONVERSION_H
+#define PSFILEBUFFER_PSASCIICONVERSION_H
+
+/*!
+\file
+\brief PxAsciiConversion namespace contains string/value helper functions
+*/
+
+#include "PxMath.h"
+#include "PsString.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <float.h>
+
+namespace physx
+{
+namespace general_string_parsing2
+{
+namespace PxAsc
+{
+
+const uint32_t PxF32StrLen = 24;
+const uint32_t PxF64StrLen = 32;
+const uint32_t IntStrLen = 32;
+
+PX_INLINE bool isWhiteSpace(char c);
+PX_INLINE const char * skipNonWhiteSpace(const char *scan);
+PX_INLINE const char * skipWhiteSpace(const char *scan);
+
+//////////////////////////
+// str to value functions
+//////////////////////////
+PX_INLINE bool strToBool(const char *str, const char **endptr);
+PX_INLINE int8_t strToI8(const char *str, const char **endptr);
+PX_INLINE int16_t strToI16(const char *str, const char **endptr);
+PX_INLINE int32_t strToI32(const char *str, const char **endptr);
+PX_INLINE int64_t strToI64(const char *str, const char **endptr);
+PX_INLINE uint8_t strToU8(const char *str, const char **endptr);
+PX_INLINE uint16_t strToU16(const char *str, const char **endptr);
+PX_INLINE uint32_t strToU32(const char *str, const char **endptr);
+PX_INLINE uint64_t strToU64(const char *str, const char **endptr);
+PX_INLINE float strToF32(const char *str, const char **endptr);
+PX_INLINE double strToF64(const char *str, const char **endptr);
+PX_INLINE void strToF32s(float *v,uint32_t count,const char *str, const char**endptr);
+
+
+//////////////////////////
+// value to str functions
+//////////////////////////
+PX_INLINE const char * valueToStr( bool val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int8_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int16_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int32_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int64_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint8_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint16_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint32_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint64_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( float val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( double val, char *buf, uint32_t n );
+
+#include "PsAsciiConversion.inl"
+
+} // end of namespace
+} // end of namespace
+using namespace general_string_parsing2;
+} // end of namespace
+
+
+#endif // PSFILEBUFFER_PSASCIICONVERSION_H