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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/include/foundation/PxMathUtils.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PxShared/include/foundation/PxMathUtils.h')
| -rw-r--r-- | PxShared/include/foundation/PxMathUtils.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/PxShared/include/foundation/PxMathUtils.h b/PxShared/include/foundation/PxMathUtils.h new file mode 100644 index 00000000..6897dad2 --- /dev/null +++ b/PxShared/include/foundation/PxMathUtils.h @@ -0,0 +1,73 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXFOUNDATION_PXMATHUTILS_H +#define PXFOUNDATION_PXMATHUTILS_H + +/** \addtogroup common + @{ +*/ + +#include "foundation/Px.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief finds the shortest rotation between two vectors. + +\param[in] from the vector to start from +\param[in] target the vector to rotate to +\return a rotation about an axis normal to the two vectors which takes one to the other via the shortest path +*/ + +PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target); + +/* \brief diagonalizes a 3x3 symmetric matrix y + +The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its +transpose, and D the diagonal matrix + +If the matrix is not symmetric, the result is undefined. + +\param[in] m the matrix to diagonalize +\param[out] axes a quaternion rotation which diagonalizes the matrix +\return the vector diagonal of the diagonalized matrix. +*/ + +PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33& m, PxQuat& axes); + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |