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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PxShared/include/foundation/PxFoundationVersion.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_FOUNDATION_VERSION_NUMBER_H
+#define PX_FOUNDATION_VERSION_NUMBER_H
+
+/*
+VersionNumbers: The combination of these
+numbers uniquely identifies the API, and should
+be incremented when the SDK API changes. This may
+include changes to file formats.
+
+This header is included in the main SDK header files
+so that the entire SDK and everything that builds on it
+is completely rebuilt when this file changes. Thus,
+this file is not to include a frequently changing
+build number. See BuildNumber.h for that.
+
+Each of these three values should stay below 255 because
+sometimes they are stored in a byte.
+*/
+/** \addtogroup foundation
+ @{
+*/
+
+#define PX_FOUNDATION_VERSION_MAJOR 1
+#define PX_FOUNDATION_VERSION_MINOR 0
+#define PX_FOUNDATION_VERSION_BUGFIX 0
+
+/**
+The constant PX_FOUNDATION_VERSION is used when creating certain PhysX module objects.
+This is to ensure that the application is using the same header version as the library was built with.
+*/
+#define PX_FOUNDATION_VERSION \
+ ((PX_FOUNDATION_VERSION_MAJOR << 24) + (PX_FOUNDATION_VERSION_MINOR << 16) + (PX_FOUNDATION_VERSION_BUGFIX << 8) + 0)
+
+#endif // PX_FOUNDATION_VERSION_NUMBER_H
+
+/** @} */