diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj')
| -rw-r--r-- | PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj b/PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj new file mode 100644 index 00000000..348e0a46 --- /dev/null +++ b/PhysX_3.4/Source/compiler/vc12win32/SimulationController.vcxproj @@ -0,0 +1,432 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="checked|Win32"> + <Configuration>checked</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="profile|Win32"> + <Configuration>profile</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{49C560C2-F59E-0A40-E1D5-E0F25960F1AB}</ProjectGuid> + <RootNamespace>SimulationController</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../../Lib/vc12win32\</OutDir> + <IntDir>./Win32/SimulationController/debug\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>$(ProjectName)DEBUG</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <BasicRuntimeChecks>UninitializedLocalUsageCheck</BasicRuntimeChecks> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /d2Zi+</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../PhysXGpu/include;./../../Common/include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../../../PxShared/src/pvd/include;./../../../Include/common;./../../../Include/geometry;./../../../Include/GeomUtils;./../../../Include/pvd;./../../../Include/particles;./../../../Include/cloth;./../../../Include;./../../Common/src;./../../Common/src/windows;./../../GeomUtils/headers;./../../GeomUtils/src;./../../GeomUtils/src/contact;./../../GeomUtils/src/common;./../../GeomUtils/src/convex;./../../GeomUtils/src/distance;./../../GeomUtils/src/sweep;./../../GeomUtils/src/gjk;./../../GeomUtils/src/intersection;./../../GeomUtils/src/mesh;./../../GeomUtils/src/hf;./../../GeomUtils/src/pcm;./../../GeomUtils/src/ccd;./../../SimulationController/include;./../../SimulationController/src;./../../SimulationController/src/particles;./../../SimulationController/src/cloth;./../../LowLevel/windows/include;./../../LowLevel/API/include;./../../LowLevel/software/include;./../../LowLevel/common/include/math;./../../LowLevel/common/include/utils;./../../LowLevel/common/include/collision;./../../LowLevel/common/include/pipeline;./../../LowLevelCloth/include;./../../LowLevelAABB/include;./../../LowLevelDynamics/include;./../../LowLevelParticles/include;./../../../../Externals/nvToolsExt/1/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PX_PHYSX_STATIC_LIB;_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Lib> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)DEBUG.lib</OutputFile> + <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <OutDir>./../../../Lib/vc12win32\</OutDir> + <IntDir>./Win32/SimulationController/checked\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>$(ProjectName)CHECKED</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='checked|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../PhysXGpu/include;./../../Common/include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../../../PxShared/src/pvd/include;./../../../Include/common;./../../../Include/geometry;./../../../Include/GeomUtils;./../../../Include/pvd;./../../../Include/particles;./../../../Include/cloth;./../../../Include;./../../Common/src;./../../Common/src/windows;./../../GeomUtils/headers;./../../GeomUtils/src;./../../GeomUtils/src/contact;./../../GeomUtils/src/common;./../../GeomUtils/src/convex;./../../GeomUtils/src/distance;./../../GeomUtils/src/sweep;./../../GeomUtils/src/gjk;./../../GeomUtils/src/intersection;./../../GeomUtils/src/mesh;./../../GeomUtils/src/hf;./../../GeomUtils/src/pcm;./../../GeomUtils/src/ccd;./../../SimulationController/include;./../../SimulationController/src;./../../SimulationController/src/particles;./../../SimulationController/src/cloth;./../../LowLevel/windows/include;./../../LowLevel/API/include;./../../LowLevel/software/include;./../../LowLevel/common/include/math;./../../LowLevel/common/include/utils;./../../LowLevel/common/include/collision;./../../LowLevel/common/include/pipeline;./../../LowLevelCloth/include;./../../LowLevelAABB/include;./../../LowLevelDynamics/include;./../../LowLevelParticles/include;./../../../../Externals/nvToolsExt/1/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PX_PHYSX_STATIC_LIB;NDEBUG;PX_CHECKED=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Lib> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)CHECKED.lib</OutputFile> + <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <OutDir>./../../../Lib/vc12win32\</OutDir> + <IntDir>./Win32/SimulationController/profile\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>$(ProjectName)PROFILE</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='profile|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../PhysXGpu/include;./../../Common/include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../../../PxShared/src/pvd/include;./../../../Include/common;./../../../Include/geometry;./../../../Include/GeomUtils;./../../../Include/pvd;./../../../Include/particles;./../../../Include/cloth;./../../../Include;./../../Common/src;./../../Common/src/windows;./../../GeomUtils/headers;./../../GeomUtils/src;./../../GeomUtils/src/contact;./../../GeomUtils/src/common;./../../GeomUtils/src/convex;./../../GeomUtils/src/distance;./../../GeomUtils/src/sweep;./../../GeomUtils/src/gjk;./../../GeomUtils/src/intersection;./../../GeomUtils/src/mesh;./../../GeomUtils/src/hf;./../../GeomUtils/src/pcm;./../../GeomUtils/src/ccd;./../../SimulationController/include;./../../SimulationController/src;./../../SimulationController/src/particles;./../../SimulationController/src/cloth;./../../LowLevel/windows/include;./../../LowLevel/API/include;./../../LowLevel/software/include;./../../LowLevel/common/include/math;./../../LowLevel/common/include/utils;./../../LowLevel/common/include/collision;./../../LowLevel/common/include/pipeline;./../../LowLevelCloth/include;./../../LowLevelAABB/include;./../../LowLevelDynamics/include;./../../LowLevelParticles/include;./../../../../Externals/nvToolsExt/1/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PX_PHYSX_STATIC_LIB;NDEBUG;PX_PROFILE=1;PX_NVTX=1;PX_SUPPORT_PVD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Lib> + <AdditionalOptions>/INCREMENTAL:NO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)PROFILE.lib</OutputFile> + <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../../Lib/vc12win32\</OutDir> + <IntDir>./Win32/SimulationController/release\</IntDir> + <TargetExt>.lib</TargetExt> + <TargetName>$(ProjectName)</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions>/MP /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4435 /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>./../../PhysXGpu/include;./../../Common/include;./../../../../PxShared/include;./../../../../PxShared/src/foundation/include;./../../../../PxShared/src/fastxml/include;./../../../../PxShared/src/pvd/include;./../../../Include/common;./../../../Include/geometry;./../../../Include/GeomUtils;./../../../Include/pvd;./../../../Include/particles;./../../../Include/cloth;./../../../Include;./../../Common/src;./../../Common/src/windows;./../../GeomUtils/headers;./../../GeomUtils/src;./../../GeomUtils/src/contact;./../../GeomUtils/src/common;./../../GeomUtils/src/convex;./../../GeomUtils/src/distance;./../../GeomUtils/src/sweep;./../../GeomUtils/src/gjk;./../../GeomUtils/src/intersection;./../../GeomUtils/src/mesh;./../../GeomUtils/src/hf;./../../GeomUtils/src/pcm;./../../GeomUtils/src/ccd;./../../SimulationController/include;./../../SimulationController/src;./../../SimulationController/src/particles;./../../SimulationController/src/cloth;./../../LowLevel/windows/include;./../../LowLevel/API/include;./../../LowLevel/software/include;./../../LowLevel/common/include/math;./../../LowLevel/common/include/utils;./../../LowLevel/common/include/collision;./../../LowLevel/common/include/pipeline;./../../LowLevelCloth/include;./../../LowLevelAABB/include;./../../LowLevelDynamics/include;./../../LowLevelParticles/include;./../../../../Externals/nvToolsExt/1/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;PX_PHYSX_STATIC_LIB;NDEBUG;PX_SUPPORT_PVD=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ExceptionHandling>false</ExceptionHandling> + <WarningLevel>Level4</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + <ProgramDataBaseFileName>$(TargetDir)\$(TargetName).pdb</ProgramDataBaseFileName> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Lib> + <AdditionalOptions>/INCREMENTAL:NO</AdditionalOptions> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName).lib</OutputFile> + <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(TargetDir)\$(TargetName).pdb</ProgramDatabaseFile> + <TargetMachine>MachineX86</TargetMachine> + </Lib> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + <LinkLibraryDependencies>true</LinkLibraryDependencies> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\SimulationController\include\ScActorCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScArticulationCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScArticulationJointCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScBodyCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScClothCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScClothFabricCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScConstraintCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScIterators.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScMaterialCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScParticleSystemCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScPhysics.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScRigidCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScScene.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScShapeCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\include\ScStaticCore.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\SimulationController\src\particles\ScParticleBodyInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\particles\ScParticlePacketShape.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\particles\ScParticleSystemSim.h"> + </ClInclude> + <ClCompile Include="..\..\SimulationController\src\particles\ScParticleBodyInteraction.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\particles\ScParticlePacketShape.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\particles\ScParticleSystemCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\particles\ScParticleSystemSim.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\SimulationController\src\cloth\ScClothShape.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\cloth\ScClothSim.h"> + </ClInclude> + <ClCompile Include="..\..\SimulationController\src\cloth\ScClothCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\cloth\ScClothFabricCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\cloth\ScClothShape.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\cloth\ScClothSim.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\SimulationController\src\ScActorElementPair.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScActorInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScActorPair.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScActorSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScArticulationJointSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScArticulationSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScBodySim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScClient.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScConstraintGroupNode.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScConstraintInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScConstraintProjectionManager.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScConstraintProjectionTree.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScConstraintSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScContactReportBuffer.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScContactStream.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScElementInteractionMarker.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScElementSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScElementSimInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScInteractionFlags.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScNPhaseCore.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScObjectIDTracker.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScRbElementInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScRigidSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScShapeInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScShapeIterator.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScShapeSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScSimStateData.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScSimStats.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScSimulationController.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScSqBoundsManager.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScStaticSim.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScTriggerInteraction.h"> + </ClInclude> + <ClInclude Include="..\..\SimulationController\src\ScTriggerPairs.h"> + </ClInclude> + <ClCompile Include="..\..\SimulationController\src\ScActorCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScActorSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScArticulationCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScArticulationJointCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScArticulationJointSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScArticulationSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScBodyCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScBodyCoreKinematic.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScBodySim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintGroupNode.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintInteraction.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintProjectionManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintProjectionTree.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScConstraintSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScElementInteractionMarker.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScElementSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScInteraction.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScIterators.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScMaterialCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScMetaData.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScNPhaseCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScPhysics.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScRigidCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScRigidSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScScene.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScShapeCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScShapeInteraction.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScShapeSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScSimStats.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScSimulationController.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScSqBoundsManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScStaticCore.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScStaticSim.cpp"> + </ClCompile> + <ClCompile Include="..\..\SimulationController\src\ScTriggerInteraction.cpp"> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> |