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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/compiler/resource_x64 | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/compiler/resource_x64')
5 files changed, 408 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc new file mode 100644 index 00000000..8b5d257e --- /dev/null +++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc @@ -0,0 +1,91 @@ +// Microsoft Visual C++ generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + + + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE +BEGIN + "#include ""windows.h""\r\r\r\0" +END + +3 TEXTINCLUDE +BEGIN + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 3,4,0,0 + PRODUCTVERSION 3,4,0,0 + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x4L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "NVIDIA Corporation" + VALUE "FileDescription", "PhysX3 64bit Dynamic Link Library" + VALUE "FileVersion", "3.4.0.0" + VALUE "InternalName", "PhysX3_x64" + VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation" + VALUE "OriginalFilename", "PhysX3_x64.dll" + VALUE "ProductName", "PhysX" + VALUE "ProductVersion", "3.4.0.0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc new file mode 100644 index 00000000..48306dd8 --- /dev/null +++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc @@ -0,0 +1,91 @@ +// Microsoft Visual C++ generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + + + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE +BEGIN + "#include ""windows.h""\r\r\r\0" +END + +3 TEXTINCLUDE +BEGIN + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 3,4,0,0 + PRODUCTVERSION 3,4,0,0 + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x4L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "NVIDIA Corporation" + VALUE "FileDescription", "PhysX3CharacterKinematic 64bit Dynamic Link Library" + VALUE "FileVersion", "3.4.0.0" + VALUE "InternalName", "PhysX3CharacterKinematic_x64" + VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation" + VALUE "OriginalFilename", "PhysX3CharacterKinematic_x64.dll" + VALUE "ProductName", "PhysX" + VALUE "ProductVersion", "3.4.0.0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc new file mode 100644 index 00000000..14fc7c75 --- /dev/null +++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc @@ -0,0 +1,91 @@ +// Microsoft Visual C++ generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + + + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE +BEGIN + "#include ""windows.h""\r\r\r\0" +END + +3 TEXTINCLUDE +BEGIN + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 3,4,0,0 + PRODUCTVERSION 3,4,0,0 + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x4L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "NVIDIA Corporation" + VALUE "FileDescription", "PhysX3Common 64bit Dynamic Link Library" + VALUE "FileVersion", "3.4.0.0" + VALUE "InternalName", "PhysX3Common_x64" + VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation" + VALUE "OriginalFilename", "PhysX3Common_x64.dll" + VALUE "ProductName", "PhysX" + VALUE "ProductVersion", "3.4.0.0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc new file mode 100644 index 00000000..761d2146 --- /dev/null +++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc @@ -0,0 +1,91 @@ +// Microsoft Visual C++ generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + + + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE +BEGIN + "#include ""windows.h""\r\r\r\0" +END + +3 TEXTINCLUDE +BEGIN + "\0" +END + +#endif // APSTUDIO_INVOKED + + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 3,4,0,0 + PRODUCTVERSION 3,4,0,0 + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x4L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "NVIDIA Corporation" + VALUE "FileDescription", "PhysX3Cooking 64bit Dynamic Link Library" + VALUE "FileVersion", "3.4.0.0" + VALUE "InternalName", "PhysX3Cooking_x64" + VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation" + VALUE "OriginalFilename", "PhysX3Cooking_x64.dll" + VALUE "ProductName", "PhysX" + VALUE "ProductVersion", "3.4.0.0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + diff --git a/PhysX_3.4/Source/compiler/resource_x64/resource.h b/PhysX_3.4/Source/compiler/resource_x64/resource.h new file mode 100644 index 00000000..6397d214 --- /dev/null +++ b/PhysX_3.4/Source/compiler/resource_x64/resource.h @@ -0,0 +1,44 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by PhysX3.rc +// + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif |