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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/compiler/resource_x64
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/compiler/resource_x64')
-rw-r--r--PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc91
-rw-r--r--PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc91
-rw-r--r--PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc91
-rw-r--r--PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc91
-rw-r--r--PhysX_3.4/Source/compiler/resource_x64/resource.h44
5 files changed, 408 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc
new file mode 100644
index 00000000..8b5d257e
--- /dev/null
+++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3.rc
@@ -0,0 +1,91 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""windows.h""\r\r\r\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 3,4,0,0
+ PRODUCTVERSION 3,4,0,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "NVIDIA Corporation"
+ VALUE "FileDescription", "PhysX3 64bit Dynamic Link Library"
+ VALUE "FileVersion", "3.4.0.0"
+ VALUE "InternalName", "PhysX3_x64"
+ VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation"
+ VALUE "OriginalFilename", "PhysX3_x64.dll"
+ VALUE "ProductName", "PhysX"
+ VALUE "ProductVersion", "3.4.0.0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc
new file mode 100644
index 00000000..48306dd8
--- /dev/null
+++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3CharacterKinematic.rc
@@ -0,0 +1,91 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""windows.h""\r\r\r\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 3,4,0,0
+ PRODUCTVERSION 3,4,0,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "NVIDIA Corporation"
+ VALUE "FileDescription", "PhysX3CharacterKinematic 64bit Dynamic Link Library"
+ VALUE "FileVersion", "3.4.0.0"
+ VALUE "InternalName", "PhysX3CharacterKinematic_x64"
+ VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation"
+ VALUE "OriginalFilename", "PhysX3CharacterKinematic_x64.dll"
+ VALUE "ProductName", "PhysX"
+ VALUE "ProductVersion", "3.4.0.0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc
new file mode 100644
index 00000000..14fc7c75
--- /dev/null
+++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Common.rc
@@ -0,0 +1,91 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""windows.h""\r\r\r\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 3,4,0,0
+ PRODUCTVERSION 3,4,0,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "NVIDIA Corporation"
+ VALUE "FileDescription", "PhysX3Common 64bit Dynamic Link Library"
+ VALUE "FileVersion", "3.4.0.0"
+ VALUE "InternalName", "PhysX3Common_x64"
+ VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation"
+ VALUE "OriginalFilename", "PhysX3Common_x64.dll"
+ VALUE "ProductName", "PhysX"
+ VALUE "ProductVersion", "3.4.0.0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
diff --git a/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc
new file mode 100644
index 00000000..761d2146
--- /dev/null
+++ b/PhysX_3.4/Source/compiler/resource_x64/PhysX3Cooking.rc
@@ -0,0 +1,91 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""windows.h""\r\r\r\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 3,4,0,0
+ PRODUCTVERSION 3,4,0,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "NVIDIA Corporation"
+ VALUE "FileDescription", "PhysX3Cooking 64bit Dynamic Link Library"
+ VALUE "FileVersion", "3.4.0.0"
+ VALUE "InternalName", "PhysX3Cooking_x64"
+ VALUE "LegalCopyright", "Copyright (C) 2016 NVIDIA Corporation"
+ VALUE "OriginalFilename", "PhysX3Cooking_x64.dll"
+ VALUE "ProductName", "PhysX"
+ VALUE "ProductVersion", "3.4.0.0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
diff --git a/PhysX_3.4/Source/compiler/resource_x64/resource.h b/PhysX_3.4/Source/compiler/resource_x64/resource.h
new file mode 100644
index 00000000..6397d214
--- /dev/null
+++ b/PhysX_3.4/Source/compiler/resource_x64/resource.h
@@ -0,0 +1,44 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by PhysX3.rc
+//
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1000
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif