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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCP_PARTICLEBODYINTERACTION
+#define PX_PHYSICS_SCP_PARTICLEBODYINTERACTION
+
+#include "CmPhysXCommon.h"
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "ScElementSimInteraction.h"
+#include "ScActorElementPair.h"
+#include "ScParticlePacketShape.h"
+#include "ScShapeSim.h"
+
+
+#define PX_INVALID_PACKET_SHAPE_INDEX 0xffff
+
+
+namespace physx
+{
+namespace Sc
+{
+
+ class ParticleElementRbElementInteraction : public ElementSimInteraction
+ {
+ public:
+
+ // The ccdPass parameter is needed to avoid concurrent interaction updates while the gpu particle pipeline is running.
+ ParticleElementRbElementInteraction(ParticlePacketShape &particleShape, ShapeSim& rbShape, ActorElementPair& actorElementPair, const PxU32 ccdPass);
+ virtual ~ParticleElementRbElementInteraction();
+ PX_INLINE void* operator new(size_t s, void* memory);
+
+ void destroy(bool isDyingRb, const PxU32 ccdPass);
+
+ //---------- Interaction ----------
+ protected:
+ virtual bool onActivate(void*);
+ virtual bool onDeactivate(PxU32 infoFlag);
+ //-----------------------------------
+
+ public:
+ //----- ElementSimInteraction ------
+ virtual bool isLastFilterInteraction() const { return (mActorElementPair.getRefCount() == 1); }
+ //----------------------------------
+
+ PX_INLINE ParticlePacketShape& getParticleShape() const;
+ PX_INLINE ShapeSim& getRbShape() const;
+
+ PX_INLINE void onRbShapeChange();
+
+ PX_FORCE_INLINE ActorElementPair* getActorElementPair() const { return &mActorElementPair; }
+ PX_FORCE_INLINE bool isDisabled() const { return (getActorElementPair()->isSuppressed() || isRbTrigger()); }
+
+ PX_INLINE void setPacketShapeIndex(PxU16 idx);
+
+ PX_INLINE void checkLowLevelActivationState();
+
+ private:
+ ParticleElementRbElementInteraction& operator=(const ParticleElementRbElementInteraction&);
+ void activateForLowLevel(const PxU32 ccdPass);
+ void deactivateForLowLevel(bool isDyingRb, const PxU32 ccdPass);
+ static void operator delete(void*) {}
+
+ PX_FORCE_INLINE PxU32 isRbTrigger() const { return (getRbShape().getFlags() & PxShapeFlag::eTRIGGER_SHAPE); }
+
+
+ ActorElementPair& mActorElementPair;
+ PxU16 mPacketShapeIndex;
+ bool mIsActiveForLowLevel;
+ };
+
+} // namespace Sc
+
+PX_INLINE void* Sc::ParticleElementRbElementInteraction::operator new(size_t, void* memory)
+{
+ return memory;
+}
+
+
+PX_INLINE Sc::ParticlePacketShape& Sc::ParticleElementRbElementInteraction::getParticleShape() const
+{
+ PX_ASSERT(getElement0().getElementType() == ElementType::ePARTICLE_PACKET);
+ return static_cast<ParticlePacketShape&>(getElement0());
+}
+
+
+PX_INLINE Sc::ShapeSim& Sc::ParticleElementRbElementInteraction::getRbShape() const
+{
+ PX_ASSERT(getElement1().getElementType() == ElementType::eSHAPE);
+ PX_ASSERT(static_cast<ShapeSim&>(getElement1()).getActor().isDynamicRigid() || (static_cast<ShapeSim&>(getElement1()).getActor().getActorType() == PxActorType::eRIGID_STATIC));
+ return static_cast<ShapeSim&>(getElement1());
+}
+
+PX_INLINE void Sc::ParticleElementRbElementInteraction::checkLowLevelActivationState()
+{
+ if (!isDisabled() && !mIsActiveForLowLevel)
+ {
+ // The interaction is now valid --> Create low level contact manager
+ activateForLowLevel(false);
+ }
+ else if (isDisabled() && mIsActiveForLowLevel)
+ {
+ // The interaction is not valid anymore --> Release low level contact manager
+ deactivateForLowLevel(false, false);
+ }
+}
+
+PX_INLINE void Sc::ParticleElementRbElementInteraction::onRbShapeChange()
+{
+ getParticleShape().getParticleSystem().onRbShapeChange(getParticleShape(), getRbShape());
+}
+
+PX_INLINE void Sc::ParticleElementRbElementInteraction::setPacketShapeIndex(PxU16 idx)
+{
+ PX_ASSERT(idx != PX_INVALID_PACKET_SHAPE_INDEX);
+ mPacketShapeIndex = idx;
+}
+
+
+}
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+
+#endif