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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h new file mode 100644 index 00000000..78738d02 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.h @@ -0,0 +1,152 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_PARTICLEBODYINTERACTION +#define PX_PHYSICS_SCP_PARTICLEBODYINTERACTION + +#include "CmPhysXCommon.h" +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "ScElementSimInteraction.h" +#include "ScActorElementPair.h" +#include "ScParticlePacketShape.h" +#include "ScShapeSim.h" + + +#define PX_INVALID_PACKET_SHAPE_INDEX 0xffff + + +namespace physx +{ +namespace Sc +{ + + class ParticleElementRbElementInteraction : public ElementSimInteraction + { + public: + + // The ccdPass parameter is needed to avoid concurrent interaction updates while the gpu particle pipeline is running. + ParticleElementRbElementInteraction(ParticlePacketShape &particleShape, ShapeSim& rbShape, ActorElementPair& actorElementPair, const PxU32 ccdPass); + virtual ~ParticleElementRbElementInteraction(); + PX_INLINE void* operator new(size_t s, void* memory); + + void destroy(bool isDyingRb, const PxU32 ccdPass); + + //---------- Interaction ---------- + protected: + virtual bool onActivate(void*); + virtual bool onDeactivate(PxU32 infoFlag); + //----------------------------------- + + public: + //----- ElementSimInteraction ------ + virtual bool isLastFilterInteraction() const { return (mActorElementPair.getRefCount() == 1); } + //---------------------------------- + + PX_INLINE ParticlePacketShape& getParticleShape() const; + PX_INLINE ShapeSim& getRbShape() const; + + PX_INLINE void onRbShapeChange(); + + PX_FORCE_INLINE ActorElementPair* getActorElementPair() const { return &mActorElementPair; } + PX_FORCE_INLINE bool isDisabled() const { return (getActorElementPair()->isSuppressed() || isRbTrigger()); } + + PX_INLINE void setPacketShapeIndex(PxU16 idx); + + PX_INLINE void checkLowLevelActivationState(); + + private: + ParticleElementRbElementInteraction& operator=(const ParticleElementRbElementInteraction&); + void activateForLowLevel(const PxU32 ccdPass); + void deactivateForLowLevel(bool isDyingRb, const PxU32 ccdPass); + static void operator delete(void*) {} + + PX_FORCE_INLINE PxU32 isRbTrigger() const { return (getRbShape().getFlags() & PxShapeFlag::eTRIGGER_SHAPE); } + + + ActorElementPair& mActorElementPair; + PxU16 mPacketShapeIndex; + bool mIsActiveForLowLevel; + }; + +} // namespace Sc + +PX_INLINE void* Sc::ParticleElementRbElementInteraction::operator new(size_t, void* memory) +{ + return memory; +} + + +PX_INLINE Sc::ParticlePacketShape& Sc::ParticleElementRbElementInteraction::getParticleShape() const +{ + PX_ASSERT(getElement0().getElementType() == ElementType::ePARTICLE_PACKET); + return static_cast<ParticlePacketShape&>(getElement0()); +} + + +PX_INLINE Sc::ShapeSim& Sc::ParticleElementRbElementInteraction::getRbShape() const +{ + PX_ASSERT(getElement1().getElementType() == ElementType::eSHAPE); + PX_ASSERT(static_cast<ShapeSim&>(getElement1()).getActor().isDynamicRigid() || (static_cast<ShapeSim&>(getElement1()).getActor().getActorType() == PxActorType::eRIGID_STATIC)); + return static_cast<ShapeSim&>(getElement1()); +} + +PX_INLINE void Sc::ParticleElementRbElementInteraction::checkLowLevelActivationState() +{ + if (!isDisabled() && !mIsActiveForLowLevel) + { + // The interaction is now valid --> Create low level contact manager + activateForLowLevel(false); + } + else if (isDisabled() && mIsActiveForLowLevel) + { + // The interaction is not valid anymore --> Release low level contact manager + deactivateForLowLevel(false, false); + } +} + +PX_INLINE void Sc::ParticleElementRbElementInteraction::onRbShapeChange() +{ + getParticleShape().getParticleSystem().onRbShapeChange(getParticleShape(), getRbShape()); +} + +PX_INLINE void Sc::ParticleElementRbElementInteraction::setPacketShapeIndex(PxU16 idx) +{ + PX_ASSERT(idx != PX_INVALID_PACKET_SHAPE_INDEX); + mPacketShapeIndex = idx; +} + + +} + +#endif // PX_USE_PARTICLE_SYSTEM_API + +#endif |