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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp new file mode 100644 index 00000000..fc8e6723 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleBodyInteraction.cpp @@ -0,0 +1,112 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "ScParticleBodyInteraction.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "ScParticleSystemSim.h" +#include "ScScene.h" +#include "PxsContext.h" +#include "ScParticleSystemCore.h" +#include "ScBodySim.h" +#include "ScNPhaseCore.h" + +using namespace physx; + + +Sc::ParticleElementRbElementInteraction::ParticleElementRbElementInteraction(ParticlePacketShape &particleShape, ShapeSim& rbShape, ActorElementPair& actorElementPair, const PxU32 ccdPass) : + ElementSimInteraction (particleShape, rbShape, InteractionType::ePARTICLE_BODY, InteractionFlag::eFILTERABLE | InteractionFlag::eELEMENT_ELEMENT), + mActorElementPair (actorElementPair), + mPacketShapeIndex (PX_INVALID_PACKET_SHAPE_INDEX), + mIsActiveForLowLevel (false) +{ + registerInActors(); + + getScene().getNPhaseCore()->registerInteraction(this); + + mPacketShapeIndex = getParticleShape().addPacketShapeInteraction(this); + + if (!isDisabled()) + activateForLowLevel(ccdPass); // Collision with rigid body +} + + +Sc::ParticleElementRbElementInteraction::~ParticleElementRbElementInteraction() +{ + unregisterFromActors(); + getScene().getNPhaseCore()->unregisterInteraction(this); +} + + +void Sc::ParticleElementRbElementInteraction::destroy(bool isDyingRb, const PxU32 ccdPass) +{ + ParticlePacketShape& ps = getParticleShape(); + + if (mIsActiveForLowLevel) + deactivateForLowLevel(isDyingRb, ccdPass); + + const PxU16 idx = mPacketShapeIndex; + ps.removePacketShapeInteraction(idx); + if (idx < ps.getInteractionsCount()) + ps.getPacketShapeInteraction(idx)->setPacketShapeIndex(idx); + mPacketShapeIndex = PX_INVALID_PACKET_SHAPE_INDEX; +} + + +bool Sc::ParticleElementRbElementInteraction::onActivate(void*) +{ + return false; +} + + +bool Sc::ParticleElementRbElementInteraction::onDeactivate(PxU32) +{ + return true; +} + + +void Sc::ParticleElementRbElementInteraction::activateForLowLevel(const PxU32 ccdPass) +{ + //update active cm count and update transform hash/mirroring + getParticleShape().getParticleSystem().addInteraction(getParticleShape(), getRbShape(), ccdPass); + mIsActiveForLowLevel = true; +} + + +void Sc::ParticleElementRbElementInteraction::deactivateForLowLevel(bool isDyingRb, const PxU32 ccdPass) +{ + //update active cm count and update transform hash/mirroring + getParticleShape().getParticleSystem().removeInteraction(getParticleShape(), getRbShape(), isDyingRb, ccdPass); + mIsActiveForLowLevel = false; +} + + + +#endif // PX_USE_PARTICLE_SYSTEM_API |