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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h new file mode 100644 index 00000000..aa4cae21 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h @@ -0,0 +1,123 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_CLOTH_SIM +#define PX_PHYSICS_SCP_CLOTH_SIM + +#include "CmPhysXCommon.h" +#include "PxPhysXConfig.h" +#if PX_USE_CLOTH_API + +#include "CmMatrix34.h" +#include "ScClothShape.h" + +namespace physx +{ + +#if PX_SUPPORT_GPU_PHYSX + struct PxClothCollisionSphere; +#endif + +namespace Sc +{ + class ClothCore; + class ShapeSim; + + class ClothSim : public ActorSim + { + public: + + ClothSim(Scene&, ClothCore&); + ~ClothSim(); + + //--------------------------------------------------------------------------------- + // Actor implementation + //--------------------------------------------------------------------------------- + public: + ClothCore& getCore() const; + + void updateBounds(); + void startStep(); + void reinsert(); + + bool addCollisionShape(const ShapeSim* shape); + void removeCollisionShape(const ShapeSim* shape); + + bool addCollisionSphere(const ShapeSim* shape); + void removeCollisionSphere(const ShapeSim* shape); + + bool addCollisionCapsule(const ShapeSim* shape); + void removeCollisionCapsule(const ShapeSim* shape); + + bool addCollisionPlane(const ShapeSim* shape); + void removeCollisionPlane(const ShapeSim* shape); + + bool addCollisionBox(const ShapeSim* shape); + void removeCollisionBox(const ShapeSim* shape); + + bool addCollisionConvex(const ShapeSim* shape); + void removeCollisionConvex(const ShapeSim* shape); + + bool addCollisionMesh(const ShapeSim* shape); + void removeCollisionMesh(const ShapeSim* shape); + + bool addCollisionHeightfield(const ShapeSim* shape); + void removeCollisionHeightfield(const ShapeSim* shape); + + void updateRigidBodyPositions(); + void clearCollisionShapes(); + + private: + void insertShapeSim(PxU32, const ShapeSim*); + ClothSim &operator=(const ClothSim &); + + private: + ClothShape mClothShape; + + PxU32 mNumSpheres; + PxU32 mNumCapsules; + PxU32 mNumPlanes; + PxU32 mNumBoxes; + PxU32 mNumConvexes; + PxU32 mNumMeshes; + PxU32 mNumHeightfields; + PxU32 mNumConvexPlanes; + + shdfnd::Array<const ShapeSim*> mShapeSims; + shdfnd::Array<Cm::Matrix34> mStartShapeTrafos; + + }; + +} // namespace Sc +} + +#endif // PX_PHYSICS_SCP_CLOTH_SIM + +#endif |