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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/cloth/ScClothSim.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCP_CLOTH_SIM
+#define PX_PHYSICS_SCP_CLOTH_SIM
+
+#include "CmPhysXCommon.h"
+#include "PxPhysXConfig.h"
+#if PX_USE_CLOTH_API
+
+#include "CmMatrix34.h"
+#include "ScClothShape.h"
+
+namespace physx
+{
+
+#if PX_SUPPORT_GPU_PHYSX
+ struct PxClothCollisionSphere;
+#endif
+
+namespace Sc
+{
+ class ClothCore;
+ class ShapeSim;
+
+ class ClothSim : public ActorSim
+ {
+ public:
+
+ ClothSim(Scene&, ClothCore&);
+ ~ClothSim();
+
+ //---------------------------------------------------------------------------------
+ // Actor implementation
+ //---------------------------------------------------------------------------------
+ public:
+ ClothCore& getCore() const;
+
+ void updateBounds();
+ void startStep();
+ void reinsert();
+
+ bool addCollisionShape(const ShapeSim* shape);
+ void removeCollisionShape(const ShapeSim* shape);
+
+ bool addCollisionSphere(const ShapeSim* shape);
+ void removeCollisionSphere(const ShapeSim* shape);
+
+ bool addCollisionCapsule(const ShapeSim* shape);
+ void removeCollisionCapsule(const ShapeSim* shape);
+
+ bool addCollisionPlane(const ShapeSim* shape);
+ void removeCollisionPlane(const ShapeSim* shape);
+
+ bool addCollisionBox(const ShapeSim* shape);
+ void removeCollisionBox(const ShapeSim* shape);
+
+ bool addCollisionConvex(const ShapeSim* shape);
+ void removeCollisionConvex(const ShapeSim* shape);
+
+ bool addCollisionMesh(const ShapeSim* shape);
+ void removeCollisionMesh(const ShapeSim* shape);
+
+ bool addCollisionHeightfield(const ShapeSim* shape);
+ void removeCollisionHeightfield(const ShapeSim* shape);
+
+ void updateRigidBodyPositions();
+ void clearCollisionShapes();
+
+ private:
+ void insertShapeSim(PxU32, const ShapeSim*);
+ ClothSim &operator=(const ClothSim &);
+
+ private:
+ ClothShape mClothShape;
+
+ PxU32 mNumSpheres;
+ PxU32 mNumCapsules;
+ PxU32 mNumPlanes;
+ PxU32 mNumBoxes;
+ PxU32 mNumConvexes;
+ PxU32 mNumMeshes;
+ PxU32 mNumHeightfields;
+ PxU32 mNumConvexPlanes;
+
+ shdfnd::Array<const ShapeSim*> mShapeSims;
+ shdfnd::Array<Cm::Matrix34> mStartShapeTrafos;
+
+ };
+
+} // namespace Sc
+}
+
+#endif // PX_PHYSICS_SCP_CLOTH_SIM
+
+#endif