aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp
diff options
context:
space:
mode:
authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp
index f06c9f04..fa078320 100644
--- a/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -105,7 +105,13 @@ void Sc::ClothShape::createLowLevelVolume()
{
PX_ASSERT(getWorldBounds().isFinite());
getScene().getBoundsArray().setBounds(getWorldBounds(), getElementID());
+#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
+ const PxU32 group = Bp::FilterGroup::eCLOTH_NO_PARTICLE_INTERACTION;
+ const PxU32 type = Bp::FilterType::DYNAMIC;
+ addToAABBMgr(0, Bp::FilterGroup::Enum((group<<2)|type), false);
+#else
addToAABBMgr(0, Bp::FilterGroup::eCLOTH_NO_PARTICLE_INTERACTION, false);
+#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////