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| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp index f06c9f04..fa078320 100644 --- a/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp +++ b/PhysX_3.4/Source/SimulationController/src/cloth/ScClothShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -105,7 +105,13 @@ void Sc::ClothShape::createLowLevelVolume() { PX_ASSERT(getWorldBounds().isFinite()); getScene().getBoundsArray().setBounds(getWorldBounds(), getElementID()); +#ifdef BP_FILTERING_USES_TYPE_IN_GROUP + const PxU32 group = Bp::FilterGroup::eCLOTH_NO_PARTICLE_INTERACTION; + const PxU32 type = Bp::FilterType::DYNAMIC; + addToAABBMgr(0, Bp::FilterGroup::Enum((group<<2)|type), false); +#else addToAABBMgr(0, Bp::FilterGroup::eCLOTH_NO_PARTICLE_INTERACTION, false); +#endif } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |