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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h b/PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h new file mode 100644 index 00000000..618b6cba --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScTriggerInteraction.h @@ -0,0 +1,125 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_COLLISION_TRIGGERINTERACTION +#define PX_COLLISION_TRIGGERINTERACTION + +#include "ScRbElementInteraction.h" +#include "GuOverlapTests.h" + +namespace physx +{ +namespace Sc +{ + class TriggerInteraction : public RbElementInteraction + { + public: + enum TriggerFlag + { + PAIR_FLAGS_MASK = ((PxPairFlag::eNOTIFY_TOUCH_LOST << 1) - 1), // Bits where the PxPairFlags eNOTIFY_TOUCH_FOUND and eNOTIFY_TOUCH_LOST get stored + NEXT_FREE = ((PAIR_FLAGS_MASK << 1) & ~PAIR_FLAGS_MASK), + + PROCESS_THIS_FRAME = (NEXT_FREE << 0), // the trigger pair is new or the pose of an actor was set -> initial processing required. + // This is important to cover cases where a static or kinematic + // (non-moving) trigger is created and overlaps with a sleeping + // object. Or for the case where a static/kinematic is teleported to a new + // location. TOUCH_FOUND should still get sent in that case. + LAST = (NEXT_FREE << 1) + }; + + TriggerInteraction(ShapeSim& triggerShape, ShapeSim& otherShape); + virtual ~TriggerInteraction(); + + PX_FORCE_INLINE Gu::TriggerCache& getTriggerCache() { return mTriggerCache; } + PX_FORCE_INLINE ShapeSim& getTriggerShape() const { return getShape0(); } + PX_FORCE_INLINE ShapeSim& getOtherShape() const { return getShape1(); } + + PX_FORCE_INLINE bool lastFrameHadContacts() const { return mLastFrameHadContacts; } + PX_FORCE_INLINE void updateLastFrameHadContacts(bool hasContact) { mLastFrameHadContacts = hasContact; } + + PX_FORCE_INLINE PxPairFlags getTriggerFlags() const { return PxPairFlags(PxU32(mFlags) & PAIR_FLAGS_MASK); } + PX_FORCE_INLINE void setTriggerFlags(PxPairFlags triggerFlags); + + PX_FORCE_INLINE void raiseFlag(TriggerFlag flag) { mFlags |= flag; } + PX_FORCE_INLINE void clearFlag(TriggerFlag flag) { mFlags &= ~flag; } + PX_FORCE_INLINE Ps::IntBool readFlag(TriggerFlag flag) const { return Ps::IntBool(mFlags & flag); } + + PX_FORCE_INLINE void forceProcessingThisFrame(Sc::Scene& scene); + + //////////////////////// interaction //////////////////////// + virtual bool onActivate(void*); + virtual bool onDeactivate(PxU32 infoFlag); + + private: + bool isOneActorActive() const; + + protected: + Gu::TriggerCache mTriggerCache; + PxU16 mFlags; + bool mLastFrameHadContacts; + }; + +} // namespace Sc + + +PX_FORCE_INLINE void Sc::TriggerInteraction::setTriggerFlags(PxPairFlags triggerFlags) +{ + PX_ASSERT(PxU32(triggerFlags) < (PxPairFlag::eDETECT_CCD_CONTACT << 1)); // to find out if a new PxPairFlag has been added in which case PAIR_FLAGS_MASK needs to get adjusted + +#if PX_CHECKED + if (triggerFlags & PxPairFlag::eNOTIFY_TOUCH_PERSISTS) + { + PX_WARN_ONCE("Trigger pairs do not support PxPairFlag::eNOTIFY_TOUCH_PERSISTS events any longer."); + } +#endif + + PxU32 newFlags = mFlags; + PxU32 fl = PxU32(triggerFlags) & PxU32(PxPairFlag::eNOTIFY_TOUCH_FOUND|PxPairFlag::eNOTIFY_TOUCH_LOST); + newFlags &= (~PAIR_FLAGS_MASK); // clear old flags + newFlags |= fl; + + mFlags = PxU16(newFlags); +} + + +PX_FORCE_INLINE void Sc::TriggerInteraction::forceProcessingThisFrame(Sc::Scene& scene) +{ + raiseFlag(PROCESS_THIS_FRAME); + + if (!readInteractionFlag(InteractionFlag::eIS_ACTIVE)) + { + raiseInteractionFlag(InteractionFlag::eIS_ACTIVE); + scene.notifyInteractionActivated(this); + } +} + +} + +#endif |