aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h b/PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h
new file mode 100644
index 00000000..46006622
--- /dev/null
+++ b/PhysX_3.4/Source/SimulationController/src/ScSqBoundsManager.h
@@ -0,0 +1,78 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER
+#define PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER
+
+#include "CmPhysXCommon.h"
+#include "foundation/PxBounds3.h"
+#include "PsArray.h"
+#include "PsUserAllocated.h"
+#include "CmTask.h"
+#include "PsHashSet.h"
+
+namespace physx
+{
+
+
+namespace Cm
+{
+ class FlushPool;
+ class EventProfiler;
+}
+
+namespace Sc
+{
+
+struct SqBoundsSync;
+struct SqRefFinder;
+class Scene;
+class ShapeSim;
+
+class SqBoundsManager : public Ps::UserAllocated
+{
+ PX_NOCOPY(SqBoundsManager)
+public:
+ SqBoundsManager();
+
+ void addShape(ShapeSim& shape);
+ void removeShape(ShapeSim& shape);
+ void syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID);
+
+private:
+
+ Ps::Array<ShapeSim*> mShapes; //
+ Ps::Array<PxU32> mRefs; // SQ pruner references
+ Ps::Array<PxU32> mBoundsIndices; // indices into the Sc bounds array
+ Ps::CoalescedHashSet<ShapeSim*> mRefless; // shapesims without references
+};
+}
+}
+
+#endif