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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp
index 159450ce..42bd5e88 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.cpp
@@ -185,7 +185,8 @@ void Sc::ShapeSim::removeFromBroadPhase(bool wakeOnLostTouch)
void Sc::ShapeSim::reinsertBroadPhase()
{
- internalRemoveFromBroadPhase();
+ if(isInBroadPhase())
+ internalRemoveFromBroadPhase();
// internalAddToBroadPhase();
Sc::Scene& scene = getScene();