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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/src/ScRigidSim.h
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScRigidSim.h')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScRigidSim.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScRigidSim.h b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.h
index 992e3f22..d6e91185 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScRigidSim.h
+++ b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -52,18 +52,15 @@ namespace Sc
RigidSim(Scene&, RigidCore&);
virtual ~RigidSim();
- PX_FORCE_INLINE RigidCore& getRigidCore() const { return static_cast<RigidCore&>(mCore); }
+ PX_FORCE_INLINE RigidCore& getRigidCore() const { return static_cast<RigidCore&>(mCore); }
- PX_FORCE_INLINE PxU32 getID() const { return mRigidId; }
-
- PX_FORCE_INLINE PxU32 getBroadphaseGroupId() const { return (getActorType()!=PxActorType::eRIGID_STATIC ? mRigidId + PxU32(Bp::FilterGroup::eDYNAMICS_BASE) : PxU32(Bp::FilterGroup::eSTATICS));}
+ PX_FORCE_INLINE PxU32 getRigidID() const { return mRigidId; }
void notifyShapesOfTransformChange();
Sc::ShapeSim& getSimForShape(Sc::ShapeCore& shape) const;
-
- PxActor* getPxActor() const;
+ PxActor* getPxActor() const { return getRigidCore().getPxActor(); }
private:
PxU32 mRigidId;
};