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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp
index 573f7bb1..46fcdb21 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScRigidSim.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -53,13 +53,7 @@ using namespace physx;
Sc::RigidSim::RigidSim(Scene& scene, RigidCore& core) :
ActorSim(scene, core)
{
- mRigidId = scene.getRigidIDTracker().createID();
-
-#if PX_CHECKED
-#if PX_USE_16_BIT_HANDLES
- PX_CHECK_MSG(getBroadphaseGroupId() < BP_INVALID_BP_HANDLE, "The total of actors in the scene plus the number of adds cannot exceed 65535 between simulate()/fetchResult() calls. The sdk will can now proceed with unexpected outcomes. \n");
-#endif
-#endif
+ mRigidId = scene.getRigidIDTracker().createID();
}
Sc::RigidSim::~RigidSim()
@@ -110,7 +104,3 @@ Sc::ShapeSim& Sc::RigidSim::getSimForShape(Sc::ShapeCore& core) const
return *reinterpret_cast<Sc::ShapeSim*>(1);
}
-PxActor* Sc::RigidSim::getPxActor() const
-{
- return getRigidCore().getPxActor();
-}