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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SC_OBJECT_ID_TRACKER
+#define PX_PHYSICS_SC_OBJECT_ID_TRACKER
+
+#include "CmPhysXCommon.h"
+#include "CmIDPool.h"
+#include "CmBitMap.h"
+#include "PsUserAllocated.h"
+
+namespace physx
+{
+namespace Sc
+{
+
+ class ObjectIDTracker : public Ps::UserAllocated
+ {
+ PX_NOCOPY(ObjectIDTracker)
+ public:
+ ObjectIDTracker() : mPendingReleasedIDs(PX_DEBUG_EXP("objectIDTrackerIDs")) {}
+
+ PX_INLINE PxU32 createID() { return mIDPool.getNewID(); }
+ PX_INLINE void releaseID(PxU32 id)
+ {
+ markIDAsDeleted(id);
+ mPendingReleasedIDs.pushBack(id);
+ }
+ PX_INLINE Ps::IntBool isDeletedID(PxU32 id) const { return mDeletedIDsMap.boundedTest(id); }
+ PX_FORCE_INLINE PxU32 getDeletedIDCount() const { return mPendingReleasedIDs.size(); }
+ PX_INLINE void clearDeletedIDMap() { mDeletedIDsMap.clear(); }
+ PX_INLINE void resizeDeletedIDMap(PxU32 id, PxU32 numIds)
+ {
+ mDeletedIDsMap.resize(id);
+ mPendingReleasedIDs.reserve(numIds);
+ }
+ PX_INLINE void processPendingReleases()
+ {
+ for(PxU32 i=0; i < mPendingReleasedIDs.size(); i++)
+ {
+ mIDPool.freeID(mPendingReleasedIDs[i]);
+ }
+ mPendingReleasedIDs.clear();
+ }
+ PX_INLINE void reset()
+ {
+ processPendingReleases();
+ mPendingReleasedIDs.reset();
+
+ // Don't free stuff in IDPool, we still need the list of free IDs
+
+ // And it does not seem worth freeing the memory of the bitmap
+ }
+
+ PX_INLINE PxU32 getMaxID()
+ {
+ return mIDPool.getMaxID();
+ }
+ private:
+ PX_INLINE void markIDAsDeleted(PxU32 id) { PX_ASSERT(!isDeletedID(id)); mDeletedIDsMap.growAndSet(id); }
+
+
+ private:
+ Cm::IDPool mIDPool;
+ Cm::BitMap mDeletedIDsMap;
+ Ps::Array<PxU32> mPendingReleasedIDs; // Buffer for released IDs to make sure newly created objects do not re-use these IDs immediately
+ };
+
+}
+}
+
+#endif