diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h b/PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h new file mode 100644 index 00000000..57c8d93d --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScObjectIDTracker.h @@ -0,0 +1,99 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SC_OBJECT_ID_TRACKER +#define PX_PHYSICS_SC_OBJECT_ID_TRACKER + +#include "CmPhysXCommon.h" +#include "CmIDPool.h" +#include "CmBitMap.h" +#include "PsUserAllocated.h" + +namespace physx +{ +namespace Sc +{ + + class ObjectIDTracker : public Ps::UserAllocated + { + PX_NOCOPY(ObjectIDTracker) + public: + ObjectIDTracker() : mPendingReleasedIDs(PX_DEBUG_EXP("objectIDTrackerIDs")) {} + + PX_INLINE PxU32 createID() { return mIDPool.getNewID(); } + PX_INLINE void releaseID(PxU32 id) + { + markIDAsDeleted(id); + mPendingReleasedIDs.pushBack(id); + } + PX_INLINE Ps::IntBool isDeletedID(PxU32 id) const { return mDeletedIDsMap.boundedTest(id); } + PX_FORCE_INLINE PxU32 getDeletedIDCount() const { return mPendingReleasedIDs.size(); } + PX_INLINE void clearDeletedIDMap() { mDeletedIDsMap.clear(); } + PX_INLINE void resizeDeletedIDMap(PxU32 id, PxU32 numIds) + { + mDeletedIDsMap.resize(id); + mPendingReleasedIDs.reserve(numIds); + } + PX_INLINE void processPendingReleases() + { + for(PxU32 i=0; i < mPendingReleasedIDs.size(); i++) + { + mIDPool.freeID(mPendingReleasedIDs[i]); + } + mPendingReleasedIDs.clear(); + } + PX_INLINE void reset() + { + processPendingReleases(); + mPendingReleasedIDs.reset(); + + // Don't free stuff in IDPool, we still need the list of free IDs + + // And it does not seem worth freeing the memory of the bitmap + } + + PX_INLINE PxU32 getMaxID() + { + return mIDPool.getMaxID(); + } + private: + PX_INLINE void markIDAsDeleted(PxU32 id) { PX_ASSERT(!isDeletedID(id)); mDeletedIDsMap.growAndSet(id); } + + + private: + Cm::IDPool mIDPool; + Cm::BitMap mDeletedIDsMap; + Ps::Array<PxU32> mPendingReleasedIDs; // Buffer for released IDs to make sure newly created objects do not re-use these IDs immediately + }; + +} +} + +#endif |