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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScIterators.cpp
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScIterators.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ScIterators.h"
+#include "ScBodySim.h"
+#include "ScShapeSim.h"
+#include "ScShapeInteraction.h"
+
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////
+
+Sc::ContactIterator::Pair::Pair(const void*& contactPatches, const void*& contactPoints, PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches,
+ ShapeSim& shape0, ShapeSim& shape1)
+: mIndex(0)
+, mNumContacts(numContacts)
+, mIter(reinterpret_cast<const PxU8*>(contactPatches), reinterpret_cast<const PxU8*>(contactPoints), reinterpret_cast<const PxU32*>(forces + numContacts), numPatches, numContacts)
+, mForces(forces)
+, mShape0(&shape0)
+, mShape1(&shape1)
+{
+ mCurrentContact.shape0 = shape0.getPxShape();
+ mCurrentContact.shape1 = shape1.getPxShape();
+ mCurrentContact.normalForceAvailable = (forces != NULL);
+}
+
+Sc::ContactIterator::Pair* Sc::ContactIterator::getNextPair()
+{
+ if(mCurrent < mLast)
+ {
+ ShapeInteraction* si = static_cast<ShapeInteraction*>(*mCurrent);
+
+ const void* contactPatches = NULL;
+ const void* contactPoints = NULL;
+ PxU32 contactDataSize = 0;
+ const PxReal* forces = NULL;
+ PxU32 numContacts = 0;
+ PxU32 numPatches = 0;
+
+ PxU32 nextOffset = si->getContactPointData(contactPatches, contactPoints, contactDataSize, numContacts, numPatches, forces, mOffset, *mOutputs);
+
+ if (nextOffset == mOffset)
+ ++mCurrent;
+ else
+ mOffset = nextOffset;
+
+ mCurrentPair = Pair(contactPatches, contactPoints, contactDataSize, forces, numContacts, numPatches, si->getShape0(), si->getShape1());
+ return &mCurrentPair;
+ }
+ else
+ return NULL;
+}
+
+Sc::Contact* Sc::ContactIterator::Pair::getNextContact()
+{
+ if(mIndex < mNumContacts)
+ {
+ if(!mIter.hasNextContact())
+ {
+ if(!mIter.hasNextPatch())
+ return NULL;
+ mIter.nextPatch();
+ }
+ PX_ASSERT(mIter.hasNextContact());
+ mIter.nextContact();
+
+ mCurrentContact.normal = mIter.getContactNormal();
+ mCurrentContact.point = mIter.getContactPoint();
+ mCurrentContact.separation = mIter.getSeparation();
+ mCurrentContact.normalForce = mForces ? mForces[mIndex] : 0;
+ mCurrentContact.faceIndex0 = mIter.getFaceIndex0();
+ mCurrentContact.faceIndex1 = mIter.getFaceIndex1();
+
+ mIndex++;
+ return &mCurrentContact;
+ }
+ return NULL;
+}
+
+///////////////////////////////////////////////////////////////////////////////