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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h b/PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h new file mode 100644 index 00000000..3aabde1c --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScContactReportBuffer.h @@ -0,0 +1,172 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_CONTACTREPORTBUFFER +#define PX_PHYSICS_SCP_CONTACTREPORTBUFFER + +#include "foundation/Px.h" + +namespace physx +{ + namespace Sc + { + class ContactReportBuffer + { + public: + PX_FORCE_INLINE ContactReportBuffer(PxU32 initialSize, bool noResizeAllowed) + : mBuffer(NULL) + ,mCurrentBufferIndex(0) + ,mCurrentBufferSize(initialSize) + ,mDefaultBufferSize(initialSize) + ,mLastBufferIndex(0) + ,mAllocationLocked(noResizeAllowed) + { + mBuffer = allocateBuffer(initialSize); + PX_ASSERT(mBuffer); + } + + ~ContactReportBuffer() + { + PX_FREE(mBuffer); + } + + PX_FORCE_INLINE void reset(); + PX_FORCE_INLINE void flush(); + + PX_FORCE_INLINE PxU8* allocateNotThreadSafe(PxU32 size, PxU32& index, PxU32 alignment= 16); + PX_FORCE_INLINE PxU8* reallocateNotThreadSafe(PxU32 size, PxU32& index, PxU32 alignment= 16, PxU32 lastIndex = 0xFFFFFFFF); + PX_FORCE_INLINE PxU8* getData(const PxU32& index) const { return mBuffer+index; } + + PX_FORCE_INLINE PxU32 getDefaultBufferSize() const {return mDefaultBufferSize;} + + private: + PX_FORCE_INLINE PxU8* allocateBuffer(PxU32 size); + + private: + PxU8* mBuffer; + PxU32 mCurrentBufferIndex; + PxU32 mCurrentBufferSize; + PxU32 mDefaultBufferSize; + PxU32 mLastBufferIndex; + bool mAllocationLocked; + }; + + } // namespace Sc + + ////////////////////////////////////////////////////////////////////////// + + PX_FORCE_INLINE void Sc::ContactReportBuffer::reset() + { + mCurrentBufferIndex = 0; + mLastBufferIndex = 0xFFFFFFFF; + } + + ////////////////////////////////////////////////////////////////////////// + + void Sc::ContactReportBuffer::flush() + { + mCurrentBufferIndex = 0; + mLastBufferIndex = 0xFFFFFFFF; + + if(mCurrentBufferSize != mDefaultBufferSize) + { + PX_FREE(mBuffer); + + mBuffer = allocateBuffer(mDefaultBufferSize); + PX_ASSERT(mBuffer); + + mCurrentBufferSize = mDefaultBufferSize; + } + } + + ////////////////////////////////////////////////////////////////////////// + + PxU8* Sc::ContactReportBuffer::allocateNotThreadSafe(PxU32 size, PxU32& index ,PxU32 alignment/* =16 */) + { + PX_ASSERT(shdfnd::isPowerOfTwo(alignment)); + + // padding for alignment + PxU32 pad = ((mCurrentBufferIndex+alignment-1)&~(alignment-1)) - mCurrentBufferIndex; + + index = mCurrentBufferIndex + pad; + + if (index + size > mCurrentBufferSize) + { + if(mAllocationLocked) + return NULL; + + PxU32 oldBufferSize = mCurrentBufferSize; + while(index + size > mCurrentBufferSize) + { + mCurrentBufferSize *= 2; + } + + PxU8* tempBuffer = allocateBuffer(mCurrentBufferSize); + + PxMemCopy(tempBuffer,mBuffer,oldBufferSize); + + PX_FREE(mBuffer); + + mBuffer = tempBuffer; + } + + + PxU8* ptr = mBuffer + index; + mLastBufferIndex = index; + PX_ASSERT((reinterpret_cast<size_t>(ptr)&(alignment-1)) == 0); + mCurrentBufferIndex += size + pad; + return ptr; + } + + ////////////////////////////////////////////////////////////////////////// + + PxU8* Sc::ContactReportBuffer::reallocateNotThreadSafe(PxU32 size, PxU32& index ,PxU32 alignment/* =16 */, PxU32 lastIndex) + { + if(lastIndex != mLastBufferIndex) + { + return allocateNotThreadSafe(size,index,alignment); + } + else + { + mCurrentBufferIndex = mLastBufferIndex; + return allocateNotThreadSafe(size,index,alignment); + } + } + + ////////////////////////////////////////////////////////////////////////// + + PX_FORCE_INLINE PxU8* Sc::ContactReportBuffer::allocateBuffer(PxU32 size) + { + return (static_cast<PxU8*>(PX_ALLOC(size, "ContactReportBuffer"))); + } + +} // namespace physx + +#endif // PX_PHYSICS_SCP_CONTACTREPORTBUFFER |