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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h b/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h new file mode 100644 index 00000000..482c6a8e --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScConstraintProjectionManager.h @@ -0,0 +1,84 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_CONSTRAINT_PROJECTION_MANAGER +#define PX_PHYSICS_SCP_CONSTRAINT_PROJECTION_MANAGER + +#include "PsPool.h" +#include "PsHashSet.h" +#include "ScConstraintGroupNode.h" + +namespace physx +{ + class PxcScratchAllocator; + +namespace Sc +{ + class ConstraintSim; + class BodySim; + template<typename T, const PxU32 elementsPerBlock = 64> class ScratchAllocatorList; + + class ConstraintProjectionManager : public Ps::UserAllocated + { + public: + ConstraintProjectionManager(); + ~ConstraintProjectionManager() {} + + void addToPendingGroupUpdates(ConstraintSim& s); + void removeFromPendingGroupUpdates(ConstraintSim& s); + + void addToPendingTreeUpdates(ConstraintGroupNode& n); + void removeFromPendingTreeUpdates(ConstraintGroupNode& n); + + void processPendingUpdates(PxcScratchAllocator&); + void invalidateGroup(ConstraintGroupNode& node, ConstraintSim* constraintDeleted); + + private: + PX_INLINE Sc::ConstraintGroupNode* createGroupNode(BodySim& b); + + void addToGroup(BodySim& b, BodySim* other, ConstraintSim& c); + void groupUnion(ConstraintGroupNode& root0, ConstraintGroupNode& root1); + void markConnectedConstraintsForUpdate(BodySim& b, ConstraintSim* c); + PX_FORCE_INLINE void processConstraintForGroupBuilding(ConstraintSim* c, ScratchAllocatorList<ConstraintSim*>&); + + + private: + Ps::Pool<ConstraintGroupNode> mNodePool; + Ps::CoalescedHashSet<ConstraintSim*> mPendingGroupUpdates; //list of constraints for which constraint projection groups need to be generated/updated + Ps::CoalescedHashSet<ConstraintGroupNode*> mPendingTreeUpdates; //list of constraint groups that need their projection trees rebuilt. Note: non of the + //constraints in those groups are allowed to be in mPendingGroupUpdates at the same time + //because a group update will automatically trigger tree rebuilds. + }; + +} // namespace Sc + +} + +#endif |