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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp138
1 files changed, 138 insertions, 0 deletions
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ScConstraintGroupNode.h"
+#include "ScConstraintProjectionManager.h"
+#include "PsFoundation.h"
+#include "ScBodySim.h"
+#include "ScConstraintSim.h"
+#include "ScConstraintInteraction.h"
+
+using namespace physx;
+
+Sc::ConstraintGroupNode::ConstraintGroupNode(BodySim& b) :
+ body(&b),
+ parent(this),
+ tail(this),
+ rank(0),
+ next(NULL),
+
+ projectionFirstRoot(NULL),
+ projectionNextRoot(NULL),
+ projectionParent(NULL),
+ projectionFirstChild(NULL),
+ projectionNextSibling(NULL),
+ projectionConstraint(NULL),
+
+ flags(0)
+{
+}
+
+
+//
+// Implementation of FIND of
+// UNION-FIND algo.
+//
+Sc::ConstraintGroupNode& Sc::ConstraintGroupNode::getRoot()
+{
+ PX_ASSERT(parent);
+
+ ConstraintGroupNode* root = parent;
+
+ if (root->parent == root)
+ return *root;
+ else
+ {
+ PxU32 nbHops = 1;
+ root = root->parent;
+
+ while(root != root->parent)
+ {
+ root = root->parent;
+ nbHops++;
+ }
+
+ // Write root to all nodes on the path
+ ConstraintGroupNode* curr = this;
+ while(nbHops)
+ {
+ ConstraintGroupNode* n = curr->parent;
+ curr->parent = root;
+ curr = n;
+ nbHops--;
+ }
+
+ return *root;
+ }
+}
+
+
+void Sc::ConstraintGroupNode::markForProjectionTreeRebuild(ConstraintProjectionManager& cpManager)
+{
+ ConstraintGroupNode& root = getRoot();
+ if (!root.readFlag(ConstraintGroupNode::ePENDING_TREE_UPDATE))
+ {
+ cpManager.addToPendingTreeUpdates(root);
+ }
+}
+
+
+void Sc::ConstraintGroupNode::initProjectionData(ConstraintGroupNode* parent_, ConstraintSim* c)
+{
+ projectionConstraint = c;
+
+ //add us to parent's child list:
+ if (parent_)
+ {
+ projectionNextSibling = parent_->projectionFirstChild;
+ parent_->projectionFirstChild = this;
+
+ projectionParent = parent_;
+ }
+}
+
+
+void Sc::ConstraintGroupNode::clearProjectionData()
+{
+ projectionFirstRoot = NULL;
+ projectionNextRoot = NULL;
+ projectionParent = NULL;
+ projectionFirstChild = NULL;
+ projectionNextSibling = NULL;
+ projectionConstraint = NULL;
+}
+
+
+void Sc::ConstraintGroupNode::projectPose(ConstraintGroupNode& node, Ps::Array<BodySim*>& projectedBodies)
+{
+ PX_ASSERT(node.hasProjectionTreeRoot());
+
+ Sc::ConstraintProjectionTree::projectPose(node, projectedBodies);
+}