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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp b/PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp new file mode 100644 index 00000000..5c61c239 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScConstraintGroupNode.cpp @@ -0,0 +1,138 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "ScConstraintGroupNode.h" +#include "ScConstraintProjectionManager.h" +#include "PsFoundation.h" +#include "ScBodySim.h" +#include "ScConstraintSim.h" +#include "ScConstraintInteraction.h" + +using namespace physx; + +Sc::ConstraintGroupNode::ConstraintGroupNode(BodySim& b) : + body(&b), + parent(this), + tail(this), + rank(0), + next(NULL), + + projectionFirstRoot(NULL), + projectionNextRoot(NULL), + projectionParent(NULL), + projectionFirstChild(NULL), + projectionNextSibling(NULL), + projectionConstraint(NULL), + + flags(0) +{ +} + + +// +// Implementation of FIND of +// UNION-FIND algo. +// +Sc::ConstraintGroupNode& Sc::ConstraintGroupNode::getRoot() +{ + PX_ASSERT(parent); + + ConstraintGroupNode* root = parent; + + if (root->parent == root) + return *root; + else + { + PxU32 nbHops = 1; + root = root->parent; + + while(root != root->parent) + { + root = root->parent; + nbHops++; + } + + // Write root to all nodes on the path + ConstraintGroupNode* curr = this; + while(nbHops) + { + ConstraintGroupNode* n = curr->parent; + curr->parent = root; + curr = n; + nbHops--; + } + + return *root; + } +} + + +void Sc::ConstraintGroupNode::markForProjectionTreeRebuild(ConstraintProjectionManager& cpManager) +{ + ConstraintGroupNode& root = getRoot(); + if (!root.readFlag(ConstraintGroupNode::ePENDING_TREE_UPDATE)) + { + cpManager.addToPendingTreeUpdates(root); + } +} + + +void Sc::ConstraintGroupNode::initProjectionData(ConstraintGroupNode* parent_, ConstraintSim* c) +{ + projectionConstraint = c; + + //add us to parent's child list: + if (parent_) + { + projectionNextSibling = parent_->projectionFirstChild; + parent_->projectionFirstChild = this; + + projectionParent = parent_; + } +} + + +void Sc::ConstraintGroupNode::clearProjectionData() +{ + projectionFirstRoot = NULL; + projectionNextRoot = NULL; + projectionParent = NULL; + projectionFirstChild = NULL; + projectionNextSibling = NULL; + projectionConstraint = NULL; +} + + +void Sc::ConstraintGroupNode::projectPose(ConstraintGroupNode& node, Ps::Array<BodySim*>& projectedBodies) +{ + PX_ASSERT(node.hasProjectionTreeRoot()); + + Sc::ConstraintProjectionTree::projectPose(node, projectedBodies); +} |