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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp b/PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp
index 56c5528d..f4534e8f 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp
+++ b/PhysX_3.4/Source/SimulationController/src/ScActorSim.cpp
@@ -38,6 +38,7 @@ using namespace physx;
Sc::ActorSim::ActorSim(Scene& scene, ActorCore& core) :
mFirstElement (NULL),
+ mNumElements (0),
mScene (scene),
mCore (core)
{
@@ -69,6 +70,7 @@ void Sc::ActorSim::onElementAttach(ElementSim& element)
{
element.mNextInActor = mFirstElement;
mFirstElement = &element;
+ mNumElements++;
}
void Sc::ActorSim::onElementDetach(ElementSim& element)
@@ -84,7 +86,9 @@ void Sc::ActorSim::onElementDetach(ElementSim& element)
previousElem->mNextInActor = currentElem->mNextInActor;
else
mFirstElement = currentElem->mNextInActor;
+ mNumElements--;
return;
+
}
previousElem = currentElem;
currentElem = currentElem->mNextInActor;