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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h b/PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h new file mode 100644 index 00000000..27c8c3ba --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h @@ -0,0 +1,117 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCP_ACTOR_ELEMENT_PAIR +#define PX_PHYSICS_SCP_ACTOR_ELEMENT_PAIR + +#include "ScActorSim.h" +#include "ScElementSim.h" + +namespace physx +{ +namespace Sc +{ + + // Class shared by all element-element pairs where one element should not be distinguished from + // its actor (for example: rb-fluid, ...) + class ActorElementPair + { + public: + PX_INLINE ActorElementPair(ActorSim& actor, ElementSim& element, PxPairFlags pairFlag); + PX_INLINE ~ActorElementPair(); + + PX_INLINE ElementSim& getElement() const { return mElement; } + PX_INLINE ActorSim& getActor() const { return mActor; } + + PX_INLINE void incRefCount() { ++mRefCount; PX_ASSERT(mRefCount>0); } + PX_INLINE PxU32 decRefCount() { PX_ASSERT(mRefCount>0); return --mRefCount; } + PX_INLINE PxU32 getRefCount() const { return mRefCount; } + + PX_INLINE PxPairFlags getPairFlags() const { return mPairFlags; } + PX_INLINE void setPairFlags(PxPairFlags pairFlags) { mPairFlags = pairFlags; } + + PX_INLINE bool isFilterPair() const { return mIsFilterPair; } + PX_INLINE void markAsFilterPair(bool filterPair) { mIsFilterPair = filterPair; } + + PX_INLINE bool isSuppressed() const { return mIsSuppressed; } + PX_INLINE void markAsSuppressed(bool suppress) { mIsSuppressed = suppress; } + + PX_INLINE bool isKilled() const { return mIsKilled; } + PX_INLINE void markAsKilled(bool killed) { mIsKilled = killed; } + + PX_INLINE bool hasBeenRefiltered(PxU32 sceneTimestamp); + + private: + ActorElementPair& operator=(const ActorElementPair&); + ActorSim& mActor; + ElementSim& mElement; + PxPairFlags mPairFlags; + PxU32 mRefilterTimestamp; + PxU16 mRefCount; + bool mIsFilterPair; + bool mIsSuppressed; + bool mIsKilled; + }; + +} // namespace Sc + + +Sc::ActorElementPair::ActorElementPair(ActorSim& actor, ElementSim& element, PxPairFlags pairFlag) : + mActor(actor), + mElement(element), + mPairFlags(pairFlag), + mRefilterTimestamp(0), + mRefCount(0), + mIsFilterPair(false), + mIsSuppressed(false), + mIsKilled(false) +{ +} + + +Sc::ActorElementPair::~ActorElementPair() +{ +} + + +PX_INLINE bool Sc::ActorElementPair::hasBeenRefiltered(PxU32 sceneTimestamp) +{ + if (mRefilterTimestamp != sceneTimestamp) + { + mRefilterTimestamp = sceneTimestamp; + return false; + } + else + return true; +} + +} + +#endif |