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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/ScActorElementPair.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCP_ACTOR_ELEMENT_PAIR
+#define PX_PHYSICS_SCP_ACTOR_ELEMENT_PAIR
+
+#include "ScActorSim.h"
+#include "ScElementSim.h"
+
+namespace physx
+{
+namespace Sc
+{
+
+ // Class shared by all element-element pairs where one element should not be distinguished from
+ // its actor (for example: rb-fluid, ...)
+ class ActorElementPair
+ {
+ public:
+ PX_INLINE ActorElementPair(ActorSim& actor, ElementSim& element, PxPairFlags pairFlag);
+ PX_INLINE ~ActorElementPair();
+
+ PX_INLINE ElementSim& getElement() const { return mElement; }
+ PX_INLINE ActorSim& getActor() const { return mActor; }
+
+ PX_INLINE void incRefCount() { ++mRefCount; PX_ASSERT(mRefCount>0); }
+ PX_INLINE PxU32 decRefCount() { PX_ASSERT(mRefCount>0); return --mRefCount; }
+ PX_INLINE PxU32 getRefCount() const { return mRefCount; }
+
+ PX_INLINE PxPairFlags getPairFlags() const { return mPairFlags; }
+ PX_INLINE void setPairFlags(PxPairFlags pairFlags) { mPairFlags = pairFlags; }
+
+ PX_INLINE bool isFilterPair() const { return mIsFilterPair; }
+ PX_INLINE void markAsFilterPair(bool filterPair) { mIsFilterPair = filterPair; }
+
+ PX_INLINE bool isSuppressed() const { return mIsSuppressed; }
+ PX_INLINE void markAsSuppressed(bool suppress) { mIsSuppressed = suppress; }
+
+ PX_INLINE bool isKilled() const { return mIsKilled; }
+ PX_INLINE void markAsKilled(bool killed) { mIsKilled = killed; }
+
+ PX_INLINE bool hasBeenRefiltered(PxU32 sceneTimestamp);
+
+ private:
+ ActorElementPair& operator=(const ActorElementPair&);
+ ActorSim& mActor;
+ ElementSim& mElement;
+ PxPairFlags mPairFlags;
+ PxU32 mRefilterTimestamp;
+ PxU16 mRefCount;
+ bool mIsFilterPair;
+ bool mIsSuppressed;
+ bool mIsKilled;
+ };
+
+} // namespace Sc
+
+
+Sc::ActorElementPair::ActorElementPair(ActorSim& actor, ElementSim& element, PxPairFlags pairFlag) :
+ mActor(actor),
+ mElement(element),
+ mPairFlags(pairFlag),
+ mRefilterTimestamp(0),
+ mRefCount(0),
+ mIsFilterPair(false),
+ mIsSuppressed(false),
+ mIsKilled(false)
+{
+}
+
+
+Sc::ActorElementPair::~ActorElementPair()
+{
+}
+
+
+PX_INLINE bool Sc::ActorElementPair::hasBeenRefiltered(PxU32 sceneTimestamp)
+{
+ if (mRefilterTimestamp != sceneTimestamp)
+ {
+ mRefilterTimestamp = sceneTimestamp;
+ return false;
+ }
+ else
+ return true;
+}
+
+}
+
+#endif