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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
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| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h')
| -rw-r--r-- | PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h new file mode 100644 index 00000000..ad360e10 --- /dev/null +++ b/PhysX_3.4/Source/SceneQuery/src/SqExtendedBucketPruner.h @@ -0,0 +1,176 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SQ_EXTENDEDBUCKETPRUNER_H +#define SQ_EXTENDEDBUCKETPRUNER_H + +#include "SqTypedef.h" +#include "SqBucketPruner.h" +#include "SqAABBTreeUpdateMap.h" +#include "PsHashMap.h" + +namespace physx +{ +namespace Sq +{ + struct AABBPrunerMergeData; + class AABBTreeMergeData; + + // Extended bucket pruner data, if an object belongs to the tree of trees, we need to + // remember node for the sub tree, the tree it belongs to and the main tree node + struct ExtendedBucketPrunerData + { + PxU32 mTimeStamp; // timestamp + TreeNodeIndex mSubTreeNode; // sub tree node index + PxU32 mMergeIndex; // index in bounds and merged trees array + }; + + // Merged tree structure, holds tree and its timeStamp, released when no objects is in the tree + // or timeStamped objects are released + struct MergedTree + { + AABBTree* mTree; // AABB tree + size_t mTimeStamp; // needs to be size_t to match PrunerPayload size + }; + // needs to be size_t to match PrunerPayload size, pointer used for AABB tree query callbacks + PX_COMPILE_TIME_ASSERT(sizeof(MergedTree) == sizeof(PrunerPayload)); + + // hashing function for PrunerPaylod key + struct ExtendedBucketPrunerHash + { + PX_FORCE_INLINE uint32_t operator()(const PrunerPayload& payload) const + { +#if PX_P64_FAMILY + // const PxU32 h0 = Ps::hash((const void*)payload.data[0]); + // const PxU32 h1 = Ps::hash((const void*)payload.data[1]); + const PxU32 h0 = PxU32(PX_MAX_U32 & payload.data[0]); + const PxU32 h1 = PxU32(PX_MAX_U32 & payload.data[1]); + return Ps::hash(PxU64(h0) | (PxU64(h1) << 32)); +#else + return Ps::hash(PxU64(payload.data[0]) | (PxU64(payload.data[1]) << 32)); +#endif + } + PX_FORCE_INLINE bool equal(const PrunerPayload& k0, const PrunerPayload& k1) const + { + return (k0.data[0] == k1.data[0]) && (k0.data[1] == k1.data[1]); + } + }; + + // A.B. replace, this is useless, need to be able to traverse the map and release while traversing, also eraseAt failed + typedef Ps::HashMap<PrunerPayload, ExtendedBucketPrunerData, ExtendedBucketPrunerHash> ExtendedBucketPrunerMap; + + // Extended bucket pruner holds single objects in a bucket pruner and AABBtrees in a tree of trees. + // Base usage of ExtendedBucketPruner is for dynamic AABBPruner new objects, that did not make it + // into new tree. Single objects go directly into a bucket pruner, while merged AABBtrees + // go into a tree of trees. + class ExtendedBucketPruner + { + public: + ExtendedBucketPruner(const PruningPool* pool); + virtual ~ExtendedBucketPruner(); + + // release + void release(); + + // add single object into a bucket pruner directly + PX_FORCE_INLINE bool addObject(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp) + { + return mBucketCore.addObject(object, worldAABB, timeStamp); + } + + // add AABB tree from pruning structure - adds new primitive into main AABB tree + void addTree(const AABBTreeMergeData& mergeData, PxU32 timeStamp); + + // update object + bool updateObject(const PxBounds3& worldAABB, const PrunerPayload& object); + + // remove object, removed object is replaced in pruning pool by swapped object, indices needs to be updated + bool removeObject(const PrunerPayload& object, PxU32 objectIndex, const PrunerPayload& swapObject, + PxU32 swapObjectIndex, PxU32& timeStamp); + + // separate call for indices invalidation, object can be either in AABBPruner or Bucket pruner, but the swapped object can be + // in the tree of trees + void invalidateObject(const ExtendedBucketPrunerData& object, PxU32 objectIndex, const PrunerPayload& swapObject, + PxU32 swapObjectIndex); + + // swap object index, the object index can be in bucket pruner or tree of trees + void swapIndex(PxU32 objectIndex, const PrunerPayload& swapObject, PxU32 swapObjectIndex); + + // refit marked nodes in tree of trees + void refitMarkedNodes(const PxBounds3* boxes); + + + // look for objects marked with input timestamp everywhere in the structure, and remove them. This is the same + // as calling 'removeObject' individually for all these objects, but much more efficient. Returns number of removed objects. + PxU32 removeMarkedObjects(PxU32 timeStamp); + + // queries against the pruner + PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const; + PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const; + PxAgain sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const; + + // origin shift + void shiftOrigin(const PxVec3& shift); + + // debug visualize + void visualize(Cm::RenderOutput& out, PxU32 color) const; + + PX_FORCE_INLINE void build() { mBucketCore.build(); } + + PX_FORCE_INLINE PxU32 getNbObjects() const { return mBucketCore.getNbObjects() + mExtendedBucketPrunerMap.size(); } + + private: + void resize(PxU32 size); + void buildMainAABBTree(); + void copyTree(AABBTree& destTree, const AABBPrunerMergeData& inputData); + void cleanTrees(); + +#if PX_DEBUG + // Extended bucket pruner validity check + bool checkValidity(); +#endif + private: + BucketPrunerCore mBucketCore; // Bucket pruner for single objects + const PruningPool* mPruningPool; // Pruning pool from AABB pruner + ExtendedBucketPrunerMap mExtendedBucketPrunerMap; // Map holding objects from tree merge - objects in tree of trees + AABBTree* mMainTree; // Main tree holding merged trees + AABBTreeUpdateMap mMainTreeUpdateMap; // Main tree updated map - merged trees index to nodes + AABBTreeUpdateMap mMergeTreeUpdateMap; // Merged tree update map used while tree is merged + PxBounds3* mBounds; // Merged trees bounds used for main tree building + MergedTree* mMergedTrees; // Merged trees + PxU32 mCurrentTreeIndex; // Current trees index + PxU32 mCurrentTreeCapacity; // Current tress capacity + bool mTreesDirty; // Dirty marker + }; + +} // namespace Sq + +} + +#endif // SQ_EXTENDEDBUCKETPRUNER_H |