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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/src/SqBucketPruner.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SQ_BUCKETPRUNER_H
+#define SQ_BUCKETPRUNER_H
+
+#include "SqTypedef.h"
+#include "SqPruningPool.h"
+#include "PsHash.h"
+
+#define FREE_PRUNER_SIZE 16
+//#define USE_REGULAR_HASH_MAP
+#ifdef USE_REGULAR_HASH_MAP
+ #include "PsHashMap.h"
+#endif
+
+namespace physx
+{
+namespace Sq
+{
+ typedef PxU32 BucketWord;
+
+#if PX_VC
+ #pragma warning(push)
+ #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
+#endif
+
+ PX_ALIGN_PREFIX(16) struct BucketBox
+ {
+ PxVec3 mCenter;
+ PxU32 mData0; // Integer-encoded min value along sorting axis
+ PxVec3 mExtents;
+ PxU32 mData1; // Integer-encoded max value along sorting axis
+
+ #ifdef _DEBUG
+ // PT: we need the original min value for debug checks. Using the center/extents version
+ // fails because recomputing the min from them introduces FPU accuracy errors in the values.
+ float mDebugMin;
+ #endif
+
+ PX_FORCE_INLINE PxVec3 getMin() const
+ {
+ return mCenter - mExtents;
+ }
+
+ PX_FORCE_INLINE PxVec3 getMax() const
+ {
+ return mCenter + mExtents;
+ }
+
+ PX_FORCE_INLINE void setEmpty()
+ {
+ mCenter = PxVec3(0.0f);
+ mExtents = PxVec3(-PX_MAX_BOUNDS_EXTENTS);
+
+ #ifdef _DEBUG
+ mDebugMin = PX_MAX_BOUNDS_EXTENTS;
+ #endif
+ }
+ }PX_ALIGN_SUFFIX(16);
+
+ PX_ALIGN_PREFIX(16) struct BucketPrunerNode
+ {
+ BucketPrunerNode();
+
+ void classifyBoxes( float limitX, float limitZ,
+ PxU32 nb,
+ BucketBox* PX_RESTRICT boxes,
+ const PrunerPayload* PX_RESTRICT objects,
+ BucketBox* PX_RESTRICT sortedBoxes,
+ PrunerPayload* PX_RESTRICT sortedObjects,
+ bool isCrossBucket, PxU32 sortAxis);
+
+ PX_FORCE_INLINE void initCounters()
+ {
+ for(PxU32 i=0;i<5;i++)
+ mCounters[i] = 0;
+ for(PxU32 i=0;i<5;i++)
+ mOffsets[i] = 0;
+ }
+
+ BucketWord mCounters[5]; // Number of objects in each of the 5 children
+ BucketWord mOffsets[5]; // Start index of objects for each of the 5 children
+ BucketBox mBucketBox[5]; // AABBs around objects for each of the 5 children
+ PxU16 mOrder[8]; // PNS: 5 children => 3 bits/index => 3*5=15 bits total, for each of the 8 canonical directions
+ }PX_ALIGN_SUFFIX(16);
+
+ PX_FORCE_INLINE PxU32 hash(const PrunerPayload& payload)
+ {
+#if PX_P64_FAMILY
+// const PxU32 h0 = Ps::hash((const void*)payload.data[0]);
+// const PxU32 h1 = Ps::hash((const void*)payload.data[1]);
+ const PxU32 h0 = PxU32(PX_MAX_U32 & payload.data[0]);
+ const PxU32 h1 = PxU32(PX_MAX_U32 & payload.data[1]);
+ return Ps::hash(PxU64(h0)|(PxU64(h1)<<32));
+#else
+ return Ps::hash(PxU64(payload.data[0])|(PxU64(payload.data[1])<<32));
+#endif
+ }
+
+#ifdef USE_REGULAR_HASH_MAP
+ struct BucketPrunerPair : public Ps::UserAllocated
+ {
+ PX_FORCE_INLINE BucketPrunerPair() {}
+ PX_FORCE_INLINE BucketPrunerPair(PxU32 index, PxU32 stamp) : mCoreIndex(index), mTimeStamp(stamp) {}
+ PxU32 mCoreIndex; // index in mCoreObjects
+ PxU32 mTimeStamp;
+ };
+ typedef Ps::HashMap<PrunerPayload, BucketPrunerPair> BucketPrunerMap;
+#else
+ struct BucketPrunerPair : public Ps::UserAllocated
+ {
+ PrunerPayload mPayload;
+ PxU32 mCoreIndex; // index in mCoreObjects
+ PxU32 mTimeStamp;
+ };
+
+ // Custom hash-map - currently faster than the regular hash-map (Ps::HashMap), in particular for 'find-and-erase' operations.
+ class BucketPrunerMap : public Ps::UserAllocated
+ {
+ public:
+ BucketPrunerMap();
+ ~BucketPrunerMap();
+
+ void purge();
+ void shrinkMemory();
+
+ BucketPrunerPair* addPair (const PrunerPayload& payload, PxU32 coreIndex, PxU32 timeStamp);
+ bool removePair (const PrunerPayload& payload, PxU32& coreIndex, PxU32& timeStamp);
+ const BucketPrunerPair* findPair (const PrunerPayload& payload) const;
+ PX_FORCE_INLINE PxU32 getPairIndex (const BucketPrunerPair* pair) const
+ {
+ return (PxU32((size_t(pair) - size_t(mActivePairs)))/sizeof(BucketPrunerPair));
+ }
+
+ PxU32 mHashSize;
+ PxU32 mMask;
+ PxU32 mNbActivePairs;
+ PxU32* mHashTable;
+ PxU32* mNext;
+ BucketPrunerPair* mActivePairs;
+ PxU32 mReservedMemory;
+
+ PX_FORCE_INLINE BucketPrunerPair* findPair(const PrunerPayload& payload, PxU32 hashValue) const;
+ void removePairInternal(const PrunerPayload& payload, PxU32 hashValue, PxU32 pairIndex);
+ void reallocPairs();
+ void reserveMemory(PxU32 memSize);
+ };
+#endif
+
+ class BucketPrunerCore : public Ps::UserAllocated
+ {
+ public:
+ BucketPrunerCore(bool externalMemory=true);
+ ~BucketPrunerCore();
+
+ void release();
+
+ void setExternalMemory(PxU32 nbObjects, PxBounds3* boxes, PrunerPayload* objects);
+
+ bool addObject(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp=0);
+ bool removeObject(const PrunerPayload& object, PxU32& timeStamp);
+ bool updateObject(const PxBounds3& worldAABB, const PrunerPayload& object);
+
+ // PT: look for objects marked with input timestamp everywhere in the structure, and remove them. This is the same
+ // as calling 'removeObject' individually for all these objects, but much more efficient. Returns number of removed objects.
+ PxU32 removeMarkedObjects(PxU32 timeStamp);
+
+ PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
+ PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
+ PxAgain sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
+
+ void shiftOrigin(const PxVec3& shift);
+
+ void visualize(Cm::RenderOutput& out, PxU32 color) const;
+
+ PX_FORCE_INLINE void build() { classifyBoxes(); }
+
+ PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbFree + mCoreNbObjects; }
+
+// private:
+ PxU32 mCoreNbObjects; // Current number of objects in core arrays
+ PxU32 mCoreCapacity; // Capacity of core arrays
+ PxBounds3* mCoreBoxes; // Core array
+ PrunerPayload* mCoreObjects; // Core array
+ PxU32* mCoreRemap; // Remaps core index to sorted index, i.e. sortedIndex = mCoreRemap[coreIndex]
+
+ BucketBox* mSortedWorldBoxes; // Sorted array
+ PrunerPayload* mSortedObjects; // Sorted array
+
+ PxU32 mNbFree; // Current number of objects in the "free array" (mFreeObjects/mFreeBounds)
+ PrunerPayload mFreeObjects[FREE_PRUNER_SIZE]; // mNbFree objects are stored here
+ PxBounds3 mFreeBounds[FREE_PRUNER_SIZE]; // mNbFree object bounds are stored here
+ PxU32 mFreeStamps[FREE_PRUNER_SIZE];
+
+ BucketPrunerMap mMap; // Maps (PrunerPayload) object to corresponding index in core array.
+ // Objects in the free array do not appear in this map.
+ PxU32 mSortedNb;
+ PxU32 mSortedCapacity;
+ PxU32 mSortAxis;
+
+ BucketBox mGlobalBox; // Global bounds around all objects in the structure (except the ones in the "free" array)
+ BucketPrunerNode mLevel1;
+ BucketPrunerNode mLevel2[5];
+ BucketPrunerNode mLevel3[5][5];
+
+ bool mDirty;
+ bool mOwnMemory;
+ private:
+ void classifyBoxes();
+ void allocateSortedMemory(PxU32 nb);
+ void resizeCore();
+ PX_FORCE_INLINE void addObjectInternal(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp);
+ };
+
+#if PX_VC
+ #pragma warning(pop)
+#endif
+
+ class BucketPruner : public Pruner
+ {
+ public:
+ BucketPruner();
+ virtual ~BucketPruner();
+
+ // Pruner
+ virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* payload, PxU32 count, bool);
+ virtual void removeObjects(const PrunerHandle* handles, PxU32 count);
+ virtual void updateObjects(const PrunerHandle* handles, const PxBounds3* newBounds, PxU32 count);
+ virtual void updateObjects(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* newBounds, PxU32 count = 1);
+ virtual void commit();
+ virtual PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
+ virtual PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
+ virtual PxAgain sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
+ virtual const PrunerPayload& getPayload(PrunerHandle handle) const { return mPool.getPayload(handle); }
+ virtual const PrunerPayload& getPayload(PrunerHandle handle, PxBounds3*& bounds) const { return mPool.getPayload(handle, bounds); }
+ virtual void preallocate(PxU32 entries) { mPool.preallocate(entries); }
+ virtual void shiftOrigin(const PxVec3& shift);
+ virtual void visualize(Cm::RenderOutput& out, PxU32 color) const;
+ // merge not implemented for bucket pruner
+ virtual void merge(const void* ) {}
+ //~Pruner
+
+ private:
+ BucketPrunerCore mCore;
+ PruningPool mPool;
+ };
+
+} // namespace Sq
+
+}
+
+#endif // SQ_BUCKETPRUNER_H