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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h')
| -rw-r--r-- | PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h new file mode 100644 index 00000000..58418b03 --- /dev/null +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTreeUpdateMap.h @@ -0,0 +1,82 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef SQ_PRUNERTREEMAP_H +#define SQ_PRUNERTREEMAP_H + +#include "SqTypedef.h" +#include "PsArray.h" + +namespace physx +{ +namespace Sq +{ + static const PxU32 INVALID_NODE_ID = 0xFFffFFff; + static const PxU32 INVALID_POOL_ID = 0xFFffFFff; + + // Maps pruning pool indices to AABB-tree indices (i.e. locates the object's box in the aabb-tree nodes pool) + // + // The map spans pool indices from 0..N-1, where N is the number of pool entries when the map was created from a tree. + // + // It maps: + // to node indices in the range 0..M-1, where M is the number of nodes in the tree the map was created from, + // or to INVALID_NODE_ID if the pool entry was removed or pool index is outside input domain. + // + // The map is the inverse of the tree mapping: (node[map[poolID]].primitive == poolID) is true at all times. + + class AABBTreeUpdateMap + { + public: + AABBTreeUpdateMap() {} + ~AABBTreeUpdateMap() {} + + void release() + { + mMapping.reset(); + } + + // indices offset used when indices are shifted from objects (used for merged trees) + void initMap(PxU32 numPoolObjects, const Sq::AABBTree& tree); + + void invalidate(PoolIndex poolIndex, PoolIndex replacementPoolIndex, Sq::AABBTree& tree); + + PX_FORCE_INLINE TreeNodeIndex operator[](PxU32 poolIndex) const + { + return poolIndex < mMapping.size() ? mMapping[poolIndex] : INVALID_NODE_ID; + } + private: + // maps from prunerIndex (index in the PruningPool) to treeNode index + // this will only map to leaf tree nodes + Ps::Array<TreeNodeIndex> mMapping; + }; + +} +} + +#endif |