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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h')
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
index a644781c..2b66cad4 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBPruner.h
@@ -147,7 +147,8 @@ namespace Sq
// IncrementalPruner
virtual void purge(); // gets rid of internal accel struct
virtual void setRebuildRateHint(PxU32 nbStepsForRebuild); // Besides the actual rebuild steps, 3 additional steps are needed.
- virtual bool buildStep(); // returns true if finished
+ virtual bool buildStep(bool synchronousCall = true); // returns true if finished
+ virtual bool prepareBuild(); // returns true if new tree is needed
//~IncrementalPruner
// direct access for test code