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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SceneQuery/include
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/include')
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqPruner.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqPrunerMergeData.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h2
-rw-r--r--PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
index 9c77b1b5..a36bd9f7 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqPruner.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqPrunerMergeData.h b/PhysX_3.4/Source/SceneQuery/include/SqPrunerMergeData.h
index efa6fe20..22d0d3d4 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqPrunerMergeData.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqPrunerMergeData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h b/PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h
index f400c1f1..d26cc45e 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
index f7e60465..fb9b599a 100644
--- a/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
+++ b/PhysX_3.4/Source/SceneQuery/include/SqSceneQueryManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.