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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SceneQuery/include/SqPruningStructure.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef SQ_PRUNING_STRUCTURE
+#define SQ_PRUNING_STRUCTURE
+/** \addtogroup physics
+@{ */
+
+#include "CmPhysXCommon.h"
+
+#include "PxPruningStructure.h"
+
+#include "PsUserAllocated.h"
+
+namespace physx
+{
+ namespace Sq
+ {
+ class AABBTreeRuntimeNode;
+
+ struct PruningIndex
+ {
+ enum Enum
+ {
+ eSTATIC = 0,
+ eDYNAMIC = 1,
+
+ eCOUNT = 2
+ };
+ };
+
+ class PruningStructure : public PxPruningStructure, public Ps::UserAllocated
+ {
+ PX_NOCOPY(PruningStructure)
+ public:
+ // PX_SERIALIZATION
+ PruningStructure(PxBaseFlags baseFlags);
+ virtual void resolveReferences(PxDeserializationContext& );
+ static PruningStructure* createObject(PxU8*& address, PxDeserializationContext& context);
+ static void getBinaryMetaData(PxOutputStream& stream);
+ void exportExtraData(PxSerializationContext&);
+ void importExtraData(PxDeserializationContext&);
+ virtual void requires(PxProcessPxBaseCallback&);
+ //~PX_SERIALIZATION
+
+ // PX_PRUNING_STRUCTURE
+ virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const;
+ virtual PxU32 getNbRigidActors() const { return mNbActors; }
+ void release();
+ // ~PX_PRUNING_STRUCTURE
+
+ PruningStructure();
+ ~PruningStructure();
+
+ bool build(PxRigidActor*const* actors, PxU32 nbActors);
+
+ PX_FORCE_INLINE PxU32 getNbActors() const { return mNbActors; }
+ PX_FORCE_INLINE PxActor*const* getActors() const { return mActors; }
+
+ PX_FORCE_INLINE AABBTreeRuntimeNode* getTreeNodes(PruningIndex::Enum currentTree) const { return mAABBTreeNodes[currentTree]; }
+ PX_FORCE_INLINE PxU32 getTreeNbNodes(PruningIndex::Enum currentTree) const { return mNbNodes[currentTree]; }
+
+ PX_FORCE_INLINE PxU32* getTreeIndices(PruningIndex::Enum currentTree) const { return mAABBTreeIndices[currentTree]; }
+ PX_FORCE_INLINE PxU32 getNbObjects(PruningIndex::Enum currentTree) const { return mNbObjects[currentTree]; }
+
+ PX_FORCE_INLINE bool isValid() const { return mValid; }
+ void invalidate(PxActor* actor);
+
+ private:
+ PxU32 mNbNodes[2]; // Nb nodes in AABB tree
+ AABBTreeRuntimeNode* mAABBTreeNodes[2]; // AABB tree runtime nodes
+ PxU32 mNbObjects[2]; // Nb objects in AABB tree
+ PxU32* mAABBTreeIndices[2]; // AABB tree indices
+ PxU32 mNbActors; // Nb actors from which the pruner structure was build
+ PxActor** mActors; // actors used for pruner structure build, used later for serialization
+ bool mValid; // pruning structure validity
+ };
+ } // namespace Sq
+
+}
+
+/** @} */
+#endif // SQ_PRUNING_STRUCTURE