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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXVehicle/src/PxVehicleSuspLimitConstraintShader.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_VEHICLE_SUSP_LIMIT_CONSTRAINT_SHADER_H
+#define PX_VEHICLE_SUSP_LIMIT_CONSTRAINT_SHADER_H
+/** \addtogroup vehicle
+ @{
+*/
+
+#include "foundation/PxTransform.h"
+#include "extensions/PxConstraintExt.h"
+#include "PxConstraintDesc.h"
+#include "PxConstraint.h"
+#include "PsAllocator.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+class PxVehicleConstraintShader : public PxConstraintConnector
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+public:
+
+ friend class PxVehicleWheels;
+
+ PxVehicleConstraintShader(PxVehicleWheels* vehicle, PxConstraint* constraint = NULL)
+ : mConstraint(constraint),
+ mVehicle(vehicle)
+ {
+ }
+ PxVehicleConstraintShader(){}
+ ~PxVehicleConstraintShader()
+ {
+ }
+
+ static void getBinaryMetaData(PxOutputStream& stream);
+
+ void release()
+ {
+ if(mConstraint)
+ {
+ mConstraint->release();
+ }
+ }
+
+ virtual void onComShift(PxU32 actor) { PX_UNUSED(actor); }
+
+ virtual void onOriginShift(const PxVec3& shift) { PX_UNUSED(shift); }
+
+ virtual void* prepareData()
+ {
+ return &mData;
+ }
+
+ virtual bool updatePvdProperties(pvdsdk::PvdDataStream& pvdConnection,
+ const PxConstraint* c,
+ PxPvdUpdateType::Enum updateType) const { PX_UNUSED(c); PX_UNUSED(updateType); PX_UNUSED(&pvdConnection); return true;}
+
+ virtual void onConstraintRelease()
+ {
+ mVehicle->mOnConstraintReleaseCounter--;
+ if(0==mVehicle->mOnConstraintReleaseCounter)
+ {
+ PX_FREE(mVehicle);
+ }
+ }
+
+ virtual void* getExternalReference(PxU32& typeID) { typeID = PxConstraintExtIDs::eVEHICLE_SUSP_LIMIT; return this; }
+ virtual PxBase* getSerializable() { return NULL; }
+
+
+ static PxU32 vehicleSuspLimitConstraintSolverPrep(
+ Px1DConstraint* constraints,
+ PxVec3& body0WorldOffset,
+ PxU32 maxConstraints,
+ PxConstraintInvMassScale&,
+ const void* constantBlock,
+ const PxTransform& bodyAToWorld,
+ const PxTransform& bodyBToWorld
+ )
+ {
+ PX_UNUSED(maxConstraints);
+ PX_UNUSED(body0WorldOffset);
+ PX_UNUSED(bodyBToWorld);
+ PX_ASSERT(bodyAToWorld.isValid()); PX_ASSERT(bodyBToWorld.isValid());
+
+ const VehicleConstraintData* data = static_cast<const VehicleConstraintData*>(constantBlock);
+ PxU32 numActive=0;
+
+ //Susp limit constraints.
+ for(PxU32 i=0;i<4;i++)
+ {
+ if(data->mSuspLimitData.mActiveFlags[i])
+ {
+ Px1DConstraint& p=constraints[numActive];
+ p.linear0=bodyAToWorld.q.rotate(data->mSuspLimitData.mDirs[i]);
+ p.angular0=bodyAToWorld.q.rotate(data->mSuspLimitData.mCMOffsets[i].cross(data->mSuspLimitData.mDirs[i]));
+ p.geometricError=data->mSuspLimitData.mErrors[i];
+ p.linear1=PxVec3(0);
+ p.angular1=PxVec3(0);
+ p.minImpulse=-FLT_MAX;
+ p.maxImpulse=0;
+ p.velocityTarget=0;
+ numActive++;
+ }
+ }
+
+ //Sticky tire friction constraints.
+ for(PxU32 i=0;i<4;i++)
+ {
+ if(data->mStickyTireForwardData.mActiveFlags[i])
+ {
+ Px1DConstraint& p=constraints[numActive];
+ p.linear0=data->mStickyTireForwardData.mDirs[i];
+ p.angular0=data->mStickyTireForwardData.mCMOffsets[i].cross(data->mStickyTireForwardData.mDirs[i]);
+ p.geometricError=0.0f;
+ p.linear1=PxVec3(0);
+ p.angular1=PxVec3(0);
+ p.minImpulse=-FLT_MAX;
+ p.maxImpulse=FLT_MAX;
+ p.velocityTarget=data->mStickyTireForwardData.mTargetSpeeds[i];
+ p.mods.spring.damping = 1000.0f;
+ p.flags = Px1DConstraintFlag::eSPRING | Px1DConstraintFlag::eACCELERATION_SPRING;
+ numActive++;
+ }
+ }
+
+ //Sticky tire friction constraints.
+ for(PxU32 i=0;i<4;i++)
+ {
+ if(data->mStickyTireSideData.mActiveFlags[i])
+ {
+ Px1DConstraint& p=constraints[numActive];
+ p.linear0=data->mStickyTireSideData.mDirs[i];
+ p.angular0=data->mStickyTireSideData.mCMOffsets[i].cross(data->mStickyTireSideData.mDirs[i]);
+ p.geometricError=0.0f;
+ p.linear1=PxVec3(0);
+ p.angular1=PxVec3(0);
+ p.minImpulse=-FLT_MAX;
+ p.maxImpulse=FLT_MAX;
+ p.velocityTarget=data->mStickyTireSideData.mTargetSpeeds[i];
+ p.mods.spring.damping = 1000.0f;
+ p.flags = Px1DConstraintFlag::eSPRING | Px1DConstraintFlag::eACCELERATION_SPRING;
+ numActive++;
+ }
+ }
+
+
+ return numActive;
+ }
+
+ static void visualiseConstraint(PxConstraintVisualizer &viz,
+ const void* constantBlock,
+ const PxTransform& body0Transform,
+ const PxTransform& body1Transform,
+ PxU32 flags){ PX_UNUSED(&viz); PX_UNUSED(constantBlock); PX_UNUSED(body0Transform);
+ PX_UNUSED(body1Transform); PX_UNUSED(flags);
+ PX_ASSERT(body0Transform.isValid()); PX_ASSERT(body1Transform.isValid()); }
+
+public:
+
+ struct SuspLimitConstraintData
+ {
+ PxVec3 mCMOffsets[4];
+ PxVec3 mDirs[4];
+ PxReal mErrors[4];
+ bool mActiveFlags[4];
+ };
+ struct StickyTireConstraintData
+ {
+ PxVec3 mCMOffsets[4];
+ PxVec3 mDirs[4];
+ PxReal mTargetSpeeds[4];
+ bool mActiveFlags[4];
+ };
+
+ struct VehicleConstraintData
+ {
+ SuspLimitConstraintData mSuspLimitData;
+ StickyTireConstraintData mStickyTireForwardData;
+ StickyTireConstraintData mStickyTireSideData;
+ };
+ VehicleConstraintData mData;
+
+ PxConstraint* mConstraint;
+
+ PX_INLINE void setPxConstraint(PxConstraint* pxConstraint)
+ {
+ mConstraint = pxConstraint;
+ }
+
+ PX_INLINE PxConstraint* getPxConstraint()
+ {
+ return mConstraint;
+ }
+
+ PxConstraintConnector* getConnector()
+ {
+ return this;
+ }
+
+ virtual PxConstraintSolverPrep getPrep()const { return NULL; /*KS - TODO. Figure out what to return here. Probably nothing is OK*/ }
+ virtual const void* getConstantBlock()const { return NULL; /*KS - TODO. Figure out what to return here. Probably nothing is OK*/ }
+
+private:
+
+ PxVehicleWheels* mVehicle;
+
+#if !PX_P64_FAMILY
+ PxU32 mPad[2];
+#else
+ PxU32 mPad[1];
+#endif
+};
+PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleConstraintShader)& 0x0f));
+
+
+/**
+\brief Default implementation of PxVehicleComputeTireForce
+@see PxVehicleComputeTireForce, PxVehicleTireForceCalculator
+*/
+void PxVehicleComputeTireForceDefault
+ (const void* shaderData,
+ const PxF32 tireFriction,
+ const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber,
+ const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius,
+ const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad,
+ const PxF32 gravity, const PxF32 recipGravity,
+ PxF32& wheelTorque, PxF32& tireLongForceMag, PxF32& tireLatForceMag, PxF32& tireAlignMoment);
+
+
+/**
+\brief Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces
+*/
+class PxVehicleTireForceCalculator
+{
+public:
+
+ PxVehicleTireForceCalculator()
+ : mShader(PxVehicleComputeTireForceDefault)
+ {
+ }
+
+ /**
+ \brief Array of shader data - one data entry per tire.
+ Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup
+ @see PxVehicleComputeTireForce, PxVehicleComputeTireForceDefault, PxVehicleWheelsSimData, PxVehicleDriveTank::setup, PxVehicleDrive4W::setup
+ */
+ const void** mShaderData;
+
+ /**
+ \brief Shader function.
+ Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup
+ @see PxVehicleComputeTireForce, PxVehicleComputeTireForceDefault, PxVehicleWheelsSimData, PxVehicleDriveTank::setup, PxVehicleDrive4W::setup
+ */
+ PxVehicleComputeTireForce mShader;
+
+#if !PX_P64_FAMILY
+ PxU32 mPad[2];
+#endif
+};
+
+PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleTireForceCalculator) & 15));
+
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+
+/** @} */
+#endif //PX_VEHICLE_SUSP_LIMIT_CONSTRAINT_SHADER_H