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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h b/PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h new file mode 100644 index 00000000..5234c93f --- /dev/null +++ b/PhysX_3.4/Source/PhysXGpu/include/PxSceneGpu.h @@ -0,0 +1,104 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_SCENE_GPU_H +#define PX_SCENE_GPU_H + +#include "Ps.h" + +namespace physx +{ + + class PxBaseTask; + +namespace cloth +{ + class Factory; + class Cloth; +} + +namespace Pt +{ + class ParticleSystemSim; + struct ParticleSystemStateDataDesc; + struct ParticleSystemParameter; + struct ParticleShapesUpdateInput; +} + +/** +\brief Interface to manage a set of cuda accelerated feature instances that share the same physx::PxCudaContextManager and PxRigidBodyAccessGpu instance. +*/ +class PxSceneGpu +{ +public: + + /** + \brief release instance. + */ + virtual void release() = 0; + + /** + Adds a particle system to the cuda PhysX lowlevel. Currently the particle system is just associated with a CudaContextManager. + Later it will be will be is some kind of scene level context for batched stepping. + + \param state The particle state to initialize the particle system. For initialization with 0 particles, Pt::ParticleSystemStateDataDesc::validParticleRange == 0. + \param parameter To configure the particle system pipeline + */ + virtual Pt::ParticleSystemSim* addParticleSystem(const Pt::ParticleSystemStateDataDesc& state, const Pt::ParticleSystemParameter& parameter) = 0; + + /** + Removed a particle system from the cuda PhysX lowlevel. + */ + virtual void removeParticleSystem(Pt::ParticleSystemSim* particleSystem) = 0; + + /** + Notify shape change + */ + virtual void onShapeChange(size_t shapeHandle, size_t bodyHandle, bool isDynamic) = 0; + + /** + Batched scheduling of shape generation. Pt::ParticleShapesUpdateInput::shapes ownership transfered to callee. + */ + virtual physx::PxBaseTask& scheduleParticleShapeUpdate(Pt::ParticleSystemSim** particleSystems, Pt::ParticleShapesUpdateInput* inputs, physx::PxU32 batchSize, physx::PxBaseTask& continuation) = 0; + + /** + Batched scheduling of collision input update. + */ + virtual physx::PxBaseTask& scheduleParticleCollisionInputUpdate(Pt::ParticleSystemSim** particleSystems, physx::PxU32 batchSize, physx::PxBaseTask& continuation) = 0; + + /** + Batched scheduling of particles update. + */ + virtual physx::PxBaseTask& scheduleParticlePipeline(Pt::ParticleSystemSim** particleSystems, physx::PxU32 batchSize, physx::PxBaseTask& continuation) = 0; +}; + +} + +#endif // PX_SCENE_GPU_H |