aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h')
-rw-r--r--PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h b/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h
new file mode 100644
index 00000000..88053d96
--- /dev/null
+++ b/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlReader.h
@@ -0,0 +1,130 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+#ifndef PX_XML_READER_H
+#define PX_XML_READER_H
+
+#include "foundation/PxSimpleTypes.h"
+#include "extensions/PxRepXSimpleType.h"
+
+namespace physx {
+ namespace Sn { struct XmlNode; }
+
+ /**
+ * Reader used to read data out of the repx format.
+ */
+ class XmlReader
+ {
+ protected:
+ virtual ~XmlReader(){}
+ public:
+ /** Read a key-value pair out of the database */
+ virtual bool read( const char* inName, const char*& outData ) = 0;
+ /** Read an object id out of the database */
+ virtual bool read( const char* inName, PxSerialObjectId& outId ) = 0;
+ /** Goto a child element by name. That child becomes this reader's context */
+ virtual bool gotoChild( const char* inName ) = 0;
+ /** Goto the first child regardless of name */
+ virtual bool gotoFirstChild() = 0;
+ /** Goto the next sibling regardless of name */
+ virtual bool gotoNextSibling() = 0;
+ /** Count all children of the current object */
+ virtual PxU32 countChildren() = 0;
+ /** Get the name of the current item */
+ virtual const char* getCurrentItemName() = 0;
+ /** Get the value of the current item */
+ virtual const char* getCurrentItemValue() = 0;
+ /** Leave the current child */
+ virtual bool leaveChild() = 0;
+ /** Get reader for the parental object */
+ virtual XmlReader* getParentReader() = 0;
+
+ /**
+ * Ensures we don't leave the reader in an odd state
+ * due to not leaving a given child
+ */
+ virtual void pushCurrentContext() = 0;
+ /** Pop the current context back to where it during push*/
+ virtual void popCurrentContext() = 0;
+ };
+
+ //Used when upgrading a repx collection
+ class XmlReaderWriter : public XmlReader
+ {
+ public:
+ //Clears the stack of nodes (push/pop current node reset)
+ //and sets the current node to inNode.
+ virtual void setNode( Sn::XmlNode& node ) = 0;
+ //If the child exists, add it.
+ //the either way goto that child.
+ virtual void addOrGotoChild( const char* name ) = 0;
+ //Value is copied into the collection, inValue has no further references
+ //to it.
+ virtual void setCurrentItemValue( const char* value ) = 0;
+ //Removes the child but does not release the char* name or char* data ptrs.
+ //Those pointers are never released and are shared among collections.
+ //Thus copying nodes is cheap and safe.
+ virtual bool removeChild( const char* name ) = 0;
+ virtual void release() = 0;
+
+ bool renameProperty( const char* oldName, const char* newName )
+ {
+ if ( gotoChild( oldName ) )
+ {
+ const char* value = getCurrentItemValue();
+ leaveChild();
+ removeChild( oldName );
+ addOrGotoChild( newName );
+ setCurrentItemValue( value );
+ leaveChild();
+ return true;
+ }
+ return false;
+ }
+ bool readAndRemoveProperty( const char* name, const char*& outValue )
+ {
+ bool retval = read( name, outValue );
+ if ( retval ) removeChild( name );
+ return retval;
+ }
+
+ bool writePropertyIfNotEmpty( const char* name, const char* value )
+ {
+ if ( value && *value )
+ {
+ addOrGotoChild( name );
+ setCurrentItemValue( value );
+ leaveChild();
+ return true;
+ }
+ return false;
+ }
+ };
+
+}
+#endif