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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h b/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h new file mode 100644 index 00000000..1718cc86 --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnXmlImpl.h @@ -0,0 +1,242 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +#ifndef PX_XML_IMPL_H +#define PX_XML_IMPL_H + +#include "SnXmlMemoryPool.h" +#include "PsString.h" + +namespace physx { namespace Sn { + +typedef CMemoryPoolManager TMemoryPoolManager; + +namespace snXmlImpl { + + inline PxU32 strLen( const char* inStr ) + { + PxU32 len = 0; + if ( inStr ) + { + while ( *inStr ) + { + ++len; + ++inStr; + } + } + return len; + } +} + inline const char* copyStr( PxAllocatorCallback& inAllocator, const char* inStr ) + { + if ( inStr && *inStr ) + { + PxU32 theLen = snXmlImpl::strLen( inStr ); + //The memory will never be released by repx. If you want it released, you need to pass in a custom allocator + //that tracks all allocations and releases unreleased allocations yourself. + char* dest = reinterpret_cast<char* >( inAllocator.allocate( theLen + 1, "Repx::const char*", __FILE__, __LINE__ ) ); + memcpy( dest, inStr, theLen ); + dest[theLen] = 0; + return dest; + } + return ""; + } + + template<typename TManagerType> + inline const char* copyStr( TManagerType* inMgr, const char* inStr ) + { + if ( inStr && *inStr ) + { + PxU32 theLen = snXmlImpl::strLen( inStr ); + char* dest = reinterpret_cast<char* >( inMgr->allocate( theLen + 1 ) ); + memcpy( dest, inStr, theLen ); + dest[theLen] = 0; + return dest; + } + return ""; + } + + inline void releaseStr( TMemoryPoolManager* inMgr, const char* inStr, PxU32 ) + { + if ( inStr && *inStr ) + { + inMgr->deallocate( reinterpret_cast< PxU8* >( const_cast<char*>( inStr ) ) ); + } + } + + inline void releaseStr( TMemoryPoolManager* inMgr, const char* inStr ) + { + if ( inStr && *inStr ) + { + PxU32 theLen = snXmlImpl::strLen( inStr ); + releaseStr( inMgr, inStr, theLen ); + } + } + + struct XmlNode + { + const char* mName; //Never released until all collections are released + const char* mData; //Never released until all collections are released + + XmlNode* mNextSibling; + XmlNode* mPreviousSibling; + XmlNode* mFirstChild; + XmlNode* mParent; + XmlNode( const XmlNode& ); + XmlNode& operator=( const XmlNode& ); + + PX_INLINE void initPtrs() + { + mNextSibling = NULL; + mPreviousSibling = NULL; + mFirstChild = NULL; + mParent = NULL; + } + + PX_INLINE XmlNode( const char* inName = "", const char* inData = "" ) + : mName( inName ) + , mData( inData ) + { initPtrs(); } + + void addChild( XmlNode* inItem ) + { + inItem->mParent = this; + if ( mFirstChild == NULL ) + mFirstChild = inItem; + else + { + XmlNode* theNode = mFirstChild; + //Follow the chain till the end. + while( theNode->mNextSibling != NULL ) + theNode = theNode->mNextSibling; + theNode->mNextSibling = inItem; + inItem->mPreviousSibling = theNode; + } + } + + PX_INLINE XmlNode* findChildByName( const char* inName ) + { + for ( XmlNode* theNode = mFirstChild; theNode; theNode = theNode->mNextSibling ) + { + XmlNode* theRepXNode = theNode; + if ( physx::shdfnd::stricmp( theRepXNode->mName, inName ) == 0 ) + return theNode; + } + return NULL; + } + + PX_INLINE void orphan() + { + if ( mParent ) + { + if ( mParent->mFirstChild == this ) + mParent->mFirstChild = mNextSibling; + } + if ( mPreviousSibling ) + mPreviousSibling->mNextSibling = mNextSibling; + if ( mNextSibling ) + mNextSibling->mPreviousSibling = mPreviousSibling; + if ( mFirstChild ) + mFirstChild->mParent = NULL; + initPtrs(); + } + }; + + inline XmlNode* allocateRepXNode( TMemoryPoolManager* inManager, const char* inName, const char* inData ) + { + XmlNode* retval = inManager->allocate<XmlNode>(); + retval->mName = copyStr( inManager, inName ); + retval->mData = copyStr( inManager, inData ); + return retval; + } + + inline void release( TMemoryPoolManager* inManager, XmlNode* inNode ) + { + //We *don't* release the strings associated with the node + //because they could be shared. Instead, we just let them 'leak' + //in some sense, at least until the memory manager itself is deleted. + //DO NOT UNCOMMENT THE LINES BELOW!! + //releaseStr( inManager, inNode->mName ); + //releaseStr( inManager, inNode->mData ); + inManager->deallocate( inNode ); + } + + static PX_INLINE void releaseNodeAndChildren( TMemoryPoolManager* inManager, XmlNode* inNode ) + { + if ( inNode->mFirstChild ) + { + XmlNode* childNode( inNode->mFirstChild ); + while( childNode ) + { + XmlNode* _node( childNode ); + childNode = _node->mNextSibling; + releaseNodeAndChildren( inManager, _node ); + } + } + inNode->orphan(); + release( inManager, inNode ); + } + + static XmlNode* copyRepXNodeAndSiblings( TMemoryPoolManager* inManager, const XmlNode* inNode, XmlNode* inParent ); + + static XmlNode* copyRepXNode( TMemoryPoolManager* inManager, const XmlNode* inNode, XmlNode* inParent = NULL ) + { + XmlNode* newNode( allocateRepXNode( inManager, NULL, NULL ) ); + newNode->mName = inNode->mName; //Some light structural sharing + newNode->mData = inNode->mData; //Some light structural sharing + newNode->mParent = inParent; + if ( inNode->mFirstChild ) + newNode->mFirstChild = copyRepXNodeAndSiblings( inManager, inNode->mFirstChild, newNode ); + return newNode; + } + + static XmlNode* copyRepXNodeAndSiblings( TMemoryPoolManager* inManager, const XmlNode* inNode, XmlNode* inParent ) + { + XmlNode* sibling = inNode->mNextSibling; + if ( sibling ) sibling = copyRepXNodeAndSiblings( inManager, sibling, inParent ); + XmlNode* newNode = copyRepXNode( inManager, inNode, inParent ); + newNode->mNextSibling = sibling; + if ( sibling ) sibling->mPreviousSibling = newNode; + return newNode; + } + + inline bool isBigEndian() { int i = 1; return *(reinterpret_cast<char*>(&i))==0; } + + + struct NameStackEntry + { + const char* mName; + bool mOpen; + NameStackEntry( const char* nm ) : mName( nm ), mOpen( false ) {} + }; + + typedef PxProfileArray<NameStackEntry> TNameStack; +} } + + +#endif |