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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp new file mode 100644 index 00000000..a02c2ed0 --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp @@ -0,0 +1,197 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxSceneQueryExt.h" + +using namespace physx; + +bool PxSceneQueryExt::raycastAny( const PxScene& scene, + const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, + PxClientID queryClient) +{ + PxSceneQueryFilterData fdAny = filterData; + fdAny.flags |= PxQueryFlag::eANY_HIT; + fdAny.clientId = queryClient; + PxRaycastBuffer buf; + scene.raycast(origin, unitDir, distance, buf, PxHitFlags(), fdAny, filterCall, cache); + hit = buf.block; + return buf.hasBlock; +} + +bool PxSceneQueryExt::raycastSingle(const PxScene& scene, + const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryFlags outputFlags, PxRaycastHit& hit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, + PxClientID queryClient) +{ + PxRaycastBuffer buf; + PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient; + scene.raycast(origin, unitDir, distance, buf, outputFlags, fd1, filterCall, cache); + hit = buf.block; + return buf.hasBlock; +} + +PxI32 PxSceneQueryExt::raycastMultiple( const PxScene& scene, + const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryFlags outputFlags, + PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, + PxClientID queryClient) +{ + PxRaycastBuffer buf(hitBuffer, hitBufferSize); + PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient; + scene.raycast(origin, unitDir, distance, buf, outputFlags, fd1, filterCall, cache); + blockingHit = buf.hasBlock; + if(blockingHit) + { + if(buf.nbTouches < hitBufferSize) + { + hitBuffer[buf.nbTouches] = buf.block; + return PxI32(buf.nbTouches+1); + } + else // overflow, drop the last touch + { + hitBuffer[hitBufferSize-1] = buf.block; + return -1; + } + } else + // no block + return PxI32(buf.nbTouches); +} + +bool PxSceneQueryExt::sweepAny( const PxScene& scene, + const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryFlags queryFlags, + PxSceneQueryHit& hit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, + const PxSceneQueryCache* cache, + PxClientID queryClient, + PxReal inflation) +{ + PxSceneQueryFilterData fdAny = filterData; + fdAny.flags |= PxQueryFlag::eANY_HIT; + fdAny.clientId = queryClient; + PxSweepBuffer buf; + scene.sweep(geometry, pose, unitDir, distance, buf, queryFlags, fdAny, filterCall, cache, inflation); + hit = buf.block; + return buf.hasBlock; +} + +bool PxSceneQueryExt::sweepSingle( const PxScene& scene, + const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryFlags outputFlags, + PxSweepHit& hit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, + const PxSceneQueryCache* cache, + PxClientID queryClient, PxReal inflation) +{ + PxSweepBuffer buf; + PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient; + scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation); + hit = buf.block; + return buf.hasBlock; +} + +PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene, + const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, + PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, + PxClientID queryClient, PxReal inflation) +{ + PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient; + PxSweepBuffer buf(hitBuffer, hitBufferSize); + scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation); + blockingHit = buf.hasBlock; + if(blockingHit) + { + if(buf.nbTouches < hitBufferSize) + { + hitBuffer[buf.nbTouches] = buf.block; + return PxI32(buf.nbTouches+1); + } + else // overflow, drop the last touch + { + hitBuffer[hitBufferSize-1] = buf.block; + return -1; + } + } else + // no block + return PxI32(buf.nbTouches); +} + +PxI32 PxSceneQueryExt::overlapMultiple( const PxScene& scene, + const PxGeometry& geometry, const PxTransform& pose, + PxOverlapHit* hitBuffer, PxU32 hitBufferSize, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, + PxClientID queryClient) +{ + PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient; + fd1.flags |= PxQueryFlag::eNO_BLOCK; + PxOverlapBuffer buf(hitBuffer, hitBufferSize); + scene.overlap(geometry, pose, buf, fd1, filterCall); + if(buf.hasBlock) + { + if(buf.nbTouches < hitBufferSize) + { + hitBuffer[buf.nbTouches] = buf.block; + return PxI32(buf.nbTouches+1); + } + else // overflow, drop the last touch + { + hitBuffer[hitBufferSize-1] = buf.block; + return -1; + } + } else + // no block + return PxI32(buf.nbTouches); +} + +bool PxSceneQueryExt::overlapAny( const PxScene& scene, + const PxGeometry& geometry, const PxTransform& pose, + PxOverlapHit& hit, + const PxSceneQueryFilterData& filterData, + PxSceneQueryFilterCallback* filterCall, + PxClientID queryClient) +{ + PxSceneQueryFilterData fdAny = filterData; + fdAny.flags |= (PxQueryFlag::eANY_HIT | PxQueryFlag::eNO_BLOCK); + fdAny.clientId = queryClient; + PxOverlapBuffer buf; + scene.overlap(geometry, pose, buf, fdAny, filterCall); + hit = buf.block; + return buf.hasBlock; +} |