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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtSceneQueryExt.cpp')
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1 files changed, 197 insertions, 0 deletions
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxSceneQueryExt.h"
+
+using namespace physx;
+
+bool PxSceneQueryExt::raycastAny( const PxScene& scene,
+ const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache,
+ PxClientID queryClient)
+{
+ PxSceneQueryFilterData fdAny = filterData;
+ fdAny.flags |= PxQueryFlag::eANY_HIT;
+ fdAny.clientId = queryClient;
+ PxRaycastBuffer buf;
+ scene.raycast(origin, unitDir, distance, buf, PxHitFlags(), fdAny, filterCall, cache);
+ hit = buf.block;
+ return buf.hasBlock;
+}
+
+bool PxSceneQueryExt::raycastSingle(const PxScene& scene,
+ const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryFlags outputFlags, PxRaycastHit& hit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache,
+ PxClientID queryClient)
+{
+ PxRaycastBuffer buf;
+ PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient;
+ scene.raycast(origin, unitDir, distance, buf, outputFlags, fd1, filterCall, cache);
+ hit = buf.block;
+ return buf.hasBlock;
+}
+
+PxI32 PxSceneQueryExt::raycastMultiple( const PxScene& scene,
+ const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryFlags outputFlags,
+ PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache,
+ PxClientID queryClient)
+{
+ PxRaycastBuffer buf(hitBuffer, hitBufferSize);
+ PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient;
+ scene.raycast(origin, unitDir, distance, buf, outputFlags, fd1, filterCall, cache);
+ blockingHit = buf.hasBlock;
+ if(blockingHit)
+ {
+ if(buf.nbTouches < hitBufferSize)
+ {
+ hitBuffer[buf.nbTouches] = buf.block;
+ return PxI32(buf.nbTouches+1);
+ }
+ else // overflow, drop the last touch
+ {
+ hitBuffer[hitBufferSize-1] = buf.block;
+ return -1;
+ }
+ } else
+ // no block
+ return PxI32(buf.nbTouches);
+}
+
+bool PxSceneQueryExt::sweepAny( const PxScene& scene,
+ const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryFlags queryFlags,
+ PxSceneQueryHit& hit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall,
+ const PxSceneQueryCache* cache,
+ PxClientID queryClient,
+ PxReal inflation)
+{
+ PxSceneQueryFilterData fdAny = filterData;
+ fdAny.flags |= PxQueryFlag::eANY_HIT;
+ fdAny.clientId = queryClient;
+ PxSweepBuffer buf;
+ scene.sweep(geometry, pose, unitDir, distance, buf, queryFlags, fdAny, filterCall, cache, inflation);
+ hit = buf.block;
+ return buf.hasBlock;
+}
+
+bool PxSceneQueryExt::sweepSingle( const PxScene& scene,
+ const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryFlags outputFlags,
+ PxSweepHit& hit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall,
+ const PxSceneQueryCache* cache,
+ PxClientID queryClient, PxReal inflation)
+{
+ PxSweepBuffer buf;
+ PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient;
+ scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation);
+ hit = buf.block;
+ return buf.hasBlock;
+}
+
+PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene,
+ const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
+ PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache,
+ PxClientID queryClient, PxReal inflation)
+{
+ PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient;
+ PxSweepBuffer buf(hitBuffer, hitBufferSize);
+ scene.sweep(geometry, pose, unitDir, distance, buf, outputFlags, fd1, filterCall, cache, inflation);
+ blockingHit = buf.hasBlock;
+ if(blockingHit)
+ {
+ if(buf.nbTouches < hitBufferSize)
+ {
+ hitBuffer[buf.nbTouches] = buf.block;
+ return PxI32(buf.nbTouches+1);
+ }
+ else // overflow, drop the last touch
+ {
+ hitBuffer[hitBufferSize-1] = buf.block;
+ return -1;
+ }
+ } else
+ // no block
+ return PxI32(buf.nbTouches);
+}
+
+PxI32 PxSceneQueryExt::overlapMultiple( const PxScene& scene,
+ const PxGeometry& geometry, const PxTransform& pose,
+ PxOverlapHit* hitBuffer, PxU32 hitBufferSize,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall,
+ PxClientID queryClient)
+{
+ PxQueryFilterData fd1 = filterData; fd1.clientId = queryClient;
+ fd1.flags |= PxQueryFlag::eNO_BLOCK;
+ PxOverlapBuffer buf(hitBuffer, hitBufferSize);
+ scene.overlap(geometry, pose, buf, fd1, filterCall);
+ if(buf.hasBlock)
+ {
+ if(buf.nbTouches < hitBufferSize)
+ {
+ hitBuffer[buf.nbTouches] = buf.block;
+ return PxI32(buf.nbTouches+1);
+ }
+ else // overflow, drop the last touch
+ {
+ hitBuffer[hitBufferSize-1] = buf.block;
+ return -1;
+ }
+ } else
+ // no block
+ return PxI32(buf.nbTouches);
+}
+
+bool PxSceneQueryExt::overlapAny( const PxScene& scene,
+ const PxGeometry& geometry, const PxTransform& pose,
+ PxOverlapHit& hit,
+ const PxSceneQueryFilterData& filterData,
+ PxSceneQueryFilterCallback* filterCall,
+ PxClientID queryClient)
+{
+ PxSceneQueryFilterData fdAny = filterData;
+ fdAny.flags |= (PxQueryFlag::eANY_HIT | PxQueryFlag::eNO_BLOCK);
+ fdAny.clientId = queryClient;
+ PxOverlapBuffer buf;
+ scene.overlap(geometry, pose, buf, fdAny, filterCall);
+ hit = buf.block;
+ return buf.hasBlock;
+}