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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtPrismaticJoint.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ExtPrismaticJoint.h"
+#include "ExtConstraintHelper.h"
+#include "CmRenderOutput.h"
+#include "CmVisualization.h"
+
+#include "common/PxSerialFramework.h"
+
+using namespace physx;
+using namespace Ext;
+
+PxPrismaticJoint* physx::PxPrismaticJointCreate(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+{
+ PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxPrismaticJointCreate: local frame 0 is not a valid transform");
+ PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxPrismaticJointCreate: local frame 1 is not a valid transform");
+ PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxPrismaticJointCreate: at least one actor must be dynamic");
+ PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxPrismaticJointCreate: actors must be different");
+
+ PrismaticJoint* j;
+ PX_NEW_SERIALIZED(j,PrismaticJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1);
+
+ if(j->attach(physics, actor0, actor1))
+ return j;
+
+ PX_DELETE(j);
+ return NULL;
+}
+
+void PrismaticJoint::setProjectionAngularTolerance(PxReal tolerance)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0 && tolerance <= PxPi, "PxPrismaticJoint::setProjectionAngularTolerance: invalid parameter");
+ data().projectionAngularTolerance = tolerance;
+ markDirty();
+}
+
+PxReal PrismaticJoint::getProjectionAngularTolerance() const
+{
+ return data().projectionAngularTolerance;
+}
+
+void PrismaticJoint::setProjectionLinearTolerance(PxReal tolerance)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0, "PxPrismaticJoint::setProjectionLinearTolerance: invalid parameter");
+ data().projectionLinearTolerance = tolerance;
+ markDirty();
+}
+
+PxReal PrismaticJoint::getProjectionLinearTolerance() const
+{
+ return data().projectionLinearTolerance;
+}
+
+PxPrismaticJointFlags PrismaticJoint::getPrismaticJointFlags(void) const
+{
+ return data().jointFlags;
+}
+
+void PrismaticJoint::setPrismaticJointFlags(PxPrismaticJointFlags flags)
+{
+ data().jointFlags = flags; markDirty();
+}
+
+void PrismaticJoint::setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value)
+{
+ if(value)
+ data().jointFlags |= flag;
+ else
+ data().jointFlags &= ~flag;
+ markDirty();
+}
+
+
+PxJointLinearLimitPair PrismaticJoint::getLimit() const
+{
+ return data().limit;
+}
+
+void PrismaticJoint::setLimit(const PxJointLinearLimitPair& limit)
+{
+ PX_CHECK_AND_RETURN(limit.isValid(), "PxPrismaticJoint::setLimit: invalid parameter");
+ data().limit = limit;
+ markDirty();
+}
+
+
+
+namespace
+{
+
+
+void PrismaticJointVisualize(PxConstraintVisualizer& viz,
+ const void* constantBlock,
+ const PxTransform& body0Transform,
+ const PxTransform& body1Transform,
+ PxU32 /*flags*/)
+{
+ const PrismaticJointData& data = *reinterpret_cast<const PrismaticJointData*>(constantBlock);
+
+ const PxTransform& t0 = body0Transform * data.c2b[0];
+ const PxTransform& t1 = body1Transform * data.c2b[1];
+
+ viz.visualizeJointFrames(t0, t1);
+
+ PxVec3 axis = t0.rotate(PxVec3(1.f,0,0));
+ PxReal ordinate = axis.dot(t0.transformInv(t1.p)-t0.p);
+
+ if(data.jointFlags & PxPrismaticJointFlag::eLIMIT_ENABLED)
+ {
+ viz.visualizeLinearLimit(t0, t1, data.limit.lower, ordinate < data.limit.lower + data.limit.contactDistance);
+ viz.visualizeLinearLimit(t0, t1, data.limit.upper, ordinate > data.limit.upper - data.limit.contactDistance);
+ }
+
+}
+
+
+
+void PrismaticJointProject(const void* constantBlock,
+ PxTransform& bodyAToWorld,
+ PxTransform& bodyBToWorld,
+ bool projectToA)
+{
+ using namespace joint;
+
+ const PrismaticJointData& data = *reinterpret_cast<const PrismaticJointData*>(constantBlock);
+
+ PxTransform cA2w, cB2w, cB2cA, projected;
+ computeDerived(data, bodyAToWorld, bodyBToWorld, cA2w, cB2w, cB2cA);
+
+ PxVec3 v(0,cB2cA.p.y,cB2cA.p.z);
+ bool linearTrunc, angularTrunc;
+ projected.p = truncateLinear(v, data.projectionLinearTolerance, linearTrunc);
+ projected.q = truncateAngular(cB2cA.q, PxSin(data.projectionAngularTolerance/2), PxCos(data.projectionAngularTolerance/2), angularTrunc);
+
+ if(linearTrunc || angularTrunc)
+ {
+ projected.p.x = cB2cA.p.x;
+ projectTransforms(bodyAToWorld, bodyBToWorld, cA2w, cB2w, projected, data, projectToA);
+ }
+}
+}
+
+bool Ext::PrismaticJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1)
+{
+ mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(PrismaticJointData));
+ return mPxConstraint!=NULL;
+}
+
+void PrismaticJoint::exportExtraData(PxSerializationContext& stream)
+{
+ if(mData)
+ {
+ stream.alignData(PX_SERIAL_ALIGN);
+ stream.writeData(mData, sizeof(PrismaticJointData));
+ }
+ stream.writeName(mName);
+}
+
+void PrismaticJoint::importExtraData(PxDeserializationContext& context)
+{
+ if(mData)
+ mData = context.readExtraData<PrismaticJointData, PX_SERIAL_ALIGN>();
+ context.readName(mName);
+}
+
+void PrismaticJoint::resolveReferences(PxDeserializationContext& context)
+{
+ setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders));
+}
+
+PrismaticJoint* PrismaticJoint::createObject(PxU8*& address, PxDeserializationContext& context)
+{
+ PrismaticJoint* obj = new (address) PrismaticJoint(PxBaseFlag::eIS_RELEASABLE);
+ address += sizeof(PrismaticJoint);
+ obj->importExtraData(context);
+ obj->resolveReferences(context);
+ return obj;
+}
+
+// global function to share the joint shaders with API capture
+const PxConstraintShaderTable* Ext::GetPrismaticJointShaderTable()
+{
+ return &PrismaticJoint::getConstraintShaderTable();
+}
+
+//~PX_SERIALIZATION
+PxConstraintShaderTable Ext::PrismaticJoint::sShaders = { Ext::PrismaticJointSolverPrep, PrismaticJointProject, PrismaticJointVisualize, PxConstraintFlag::Enum(0) };
+
+