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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h b/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h new file mode 100644 index 00000000..593b2ee2 --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.h @@ -0,0 +1,162 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef NP_DISTANCEJOINTCONSTRAINT_H +#define NP_DISTANCEJOINTCONSTRAINT_H + +#include "PsUserAllocated.h" +#include "ExtJoint.h" +#include "PxDistanceJoint.h" +#include "PxTolerancesScale.h" +#include "CmUtils.h" + +namespace physx +{ +struct PxDistanceJointGeneratedValues; +namespace Ext +{ + + struct DistanceJointData : public JointData + { + //= ATTENTION! ===================================================================================== + // Changing the data layout of this class breaks the binary serialization format. See comments for + // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData + // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION + // accordingly. + //================================================================================================== + + PxReal minDistance; + PxReal maxDistance; + PxReal tolerance; + PxReal stiffness; + PxReal damping; + + PxDistanceJointFlags jointFlags; + }; + + typedef Joint<PxDistanceJoint, PxDistanceJointGeneratedValues> DistanceJointT; + class DistanceJoint : public DistanceJointT + { + //= ATTENTION! ===================================================================================== + // Changing the data layout of this class breaks the binary serialization format. See comments for + // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData + // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION + // accordingly. + //================================================================================================== + public: + // PX_SERIALIZATION + DistanceJoint(PxBaseFlags baseFlags) : DistanceJointT(baseFlags) {} + virtual void exportExtraData(PxSerializationContext& context); + void importExtraData(PxDeserializationContext& context); + void resolveReferences(PxDeserializationContext& context); + static DistanceJoint* createObject(PxU8*& address, PxDeserializationContext& context); + static void getBinaryMetaData(PxOutputStream& stream); + //~PX_SERIALIZATION + virtual ~DistanceJoint() + { + if (getBaseFlags()&PxBaseFlag::eOWNS_MEMORY) + PX_FREE(mData); + } + + DistanceJoint(const PxTolerancesScale& scale, + PxRigidActor* actor0, const PxTransform& localFrame0, + PxRigidActor* actor1, const PxTransform& localFrame1) + : DistanceJointT(PxJointConcreteType::eDISTANCE, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE) + { + DistanceJointData* data = reinterpret_cast<DistanceJointData*>(PX_ALLOC(sizeof(DistanceJointData), "DistanceJointData")); + Cm::markSerializedMem(data, sizeof(DistanceJointData)); + mData = data; + + initCommonData(*data, actor0, localFrame0, actor1, localFrame1); + + data->stiffness = 0; + data->damping = 0; + data->minDistance = 0; + data->maxDistance = 0; + data->tolerance = 0.025f * scale.length; + data->jointFlags = PxDistanceJointFlag::eMAX_DISTANCE_ENABLED; + } + + PxReal getDistance() const; + + void setMinDistance(PxReal distance); + PxReal getMinDistance() const; + + void setMaxDistance(PxReal distance); + PxReal getMaxDistance() const; + + void setTolerance(PxReal tolerance); + PxReal getTolerance() const; + + void setStiffness(PxReal spring); + PxReal getStiffness() const; + + void setDamping(PxReal damping); + PxReal getDamping() const; + + PxDistanceJointFlags getDistanceJointFlags(void) const; + void setDistanceJointFlags(PxDistanceJointFlags flags); + void setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value); + + bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); + + static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } + + virtual PxConstraintSolverPrep getPrep()const {return sShaders.solverPrep;} + + private: + + static PxConstraintShaderTable sShaders; + + PX_FORCE_INLINE DistanceJointData& data() const + { + return *static_cast<DistanceJointData*>(mData); + } + }; + +} // namespace Ext + +namespace Ext +{ + extern "C" PxU32 DistanceJointSolverPrep(Px1DConstraint* constraints, + PxVec3& body0WorldOffset, + PxU32 maxConstraints, + PxConstraintInvMassScale& invMassScale, + const void* constantBlock, + const PxTransform& bA2w, + const PxTransform& bB2w); + + // global function to share the joint shaders with API capture + extern "C" const PxConstraintShaderTable* GetDistanceJointShaderTable(); +} + +} + +#endif |