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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJoint.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "ExtDistanceJoint.h"
+#include "common/PxSerialFramework.h"
+
+using namespace physx;
+using namespace Ext;
+
+namespace physx
+{
+ PxDistanceJoint* PxDistanceJointCreate(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1);
+}
+
+PxDistanceJoint* physx::PxDistanceJointCreate(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+{
+ PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxDistanceJointCreate: local frame 0 is not a valid transform");
+ PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxDistanceJointCreate: local frame 1 is not a valid transform");
+ PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxDistanceJointCreate: actors must be different");
+ PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxD6JointCreate: at least one actor must be dynamic");
+
+ DistanceJoint* j;
+ PX_NEW_SERIALIZED(j,DistanceJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1);
+ if(j->attach(physics, actor0, actor1))
+ return j;
+
+ PX_DELETE(j);
+ return NULL;
+}
+
+PxReal DistanceJoint::getDistance() const
+{
+ return getRelativeTransform().p.magnitudeSquared();
+}
+
+void DistanceJoint::setMinDistance(PxReal distance)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(distance), "PxDistanceJoint::setMinDistance: invalid parameter");
+ data().minDistance = distance;
+ markDirty();
+}
+
+PxReal DistanceJoint::getMinDistance() const
+{
+ return data().minDistance;
+}
+
+void DistanceJoint::setMaxDistance(PxReal distance)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(distance), "PxDistanceJoint::setMaxDistance: invalid parameter");
+ data().maxDistance = distance;
+ markDirty();
+}
+
+PxReal DistanceJoint::getMaxDistance() const
+{
+ return data().maxDistance;
+}
+
+void DistanceJoint::setTolerance(PxReal tolerance)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(tolerance), "PxDistanceJoint::setTolerance: invalid parameter");
+ data().tolerance = tolerance;
+ markDirty();
+}
+
+PxReal DistanceJoint::getTolerance() const
+{
+ return data().tolerance;
+}
+
+void DistanceJoint::setStiffness(PxReal stiffness)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(stiffness), "PxDistanceJoint::setStiffness: invalid parameter");
+ data().stiffness = stiffness;
+ markDirty();
+}
+
+PxReal DistanceJoint::getStiffness() const
+{
+ return data().stiffness;
+}
+
+void DistanceJoint::setDamping(PxReal damping)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(damping), "PxDistanceJoint::setDamping: invalid parameter");
+ data().damping = damping;
+ markDirty();
+}
+
+PxReal DistanceJoint::getDamping() const
+{
+ return data().damping;
+}
+
+PxDistanceJointFlags DistanceJoint::getDistanceJointFlags(void) const
+{
+ return data().jointFlags;
+}
+
+void DistanceJoint::setDistanceJointFlags(PxDistanceJointFlags flags)
+{
+ data().jointFlags = flags;
+ markDirty();
+}
+
+void DistanceJoint::setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value)
+{
+ if(value)
+ data().jointFlags |= flag;
+ else
+ data().jointFlags &= ~flag;
+ markDirty();
+}
+
+
+
+namespace
+{
+void DistanceJointVisualize(PxConstraintVisualizer& /*viz*/,
+ const void* /*constantBlock*/,
+ const PxTransform& /*body0Transform*/,
+ const PxTransform& /*body1Transform*/,
+ PxU32 /*flags*/)
+{
+}
+
+void DistanceJointProject(const void* /*constantBlock*/,
+ PxTransform& /*bodyAToWorld*/,
+ PxTransform& /*bodyBToWorld*/,
+ bool /*projectToA*/)
+{
+ // TODO
+}
+
+
+}
+
+bool Ext::DistanceJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1)
+{
+ mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(DistanceJointData));
+ return mPxConstraint!=NULL;
+}
+
+void DistanceJoint::exportExtraData(PxSerializationContext& stream)
+{
+ if(mData)
+ {
+ stream.alignData(PX_SERIAL_ALIGN);
+ stream.writeData(mData, sizeof(DistanceJointData));
+ }
+ stream.writeName(mName);
+}
+
+void DistanceJoint::importExtraData(PxDeserializationContext& context)
+{
+ if(mData)
+ mData = context.readExtraData<DistanceJointData, PX_SERIAL_ALIGN>();
+
+ context.readName(mName);
+}
+
+void DistanceJoint::resolveReferences(PxDeserializationContext& context)
+{
+ setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders));
+}
+
+DistanceJoint* DistanceJoint::createObject(PxU8*& address, PxDeserializationContext& context)
+{
+ DistanceJoint* obj = new (address) DistanceJoint(PxBaseFlag::eIS_RELEASABLE);
+ address += sizeof(DistanceJoint);
+ obj->importExtraData(context);
+ obj->resolveReferences(context);
+ return obj;
+}
+
+// global function to share the joint shaders with API capture
+const PxConstraintShaderTable* Ext::GetDistanceJointShaderTable()
+{
+ return &DistanceJoint::getConstraintShaderTable();
+}
+
+//~PX_SERIALIZATION
+PxConstraintShaderTable Ext::DistanceJoint::sShaders = { Ext::DistanceJointSolverPrep, DistanceJointProject, DistanceJointVisualize, PxConstraintFlag::Enum(0) };