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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtDefaultCpuDispatcher.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtDefaultCpuDispatcher.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_EXTENSIONS_NP_DEFAULT_CPU_DISPATCHER_H
+#define PX_PHYSICS_EXTENSIONS_NP_DEFAULT_CPU_DISPATCHER_H
+
+#include "CmPhysXCommon.h"
+#include "PsUserAllocated.h"
+#include "PsSync.h"
+#include "PsSList.h"
+#include "PxDefaultCpuDispatcher.h"
+#include "ExtSharedQueueEntryPool.h"
+
+namespace physx
+{
+
+namespace Ext
+{
+ class CpuWorkerThread;
+
+#if PX_VC
+#pragma warning(push)
+#pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value.
+#endif // Because of the SList member I assume
+
+ class DefaultCpuDispatcher : public PxDefaultCpuDispatcher, public Ps::UserAllocated
+ {
+ friend class TaskQueueHelper;
+
+ private:
+ DefaultCpuDispatcher() : mQueueEntryPool(0) {}
+ ~DefaultCpuDispatcher();
+
+ public:
+ DefaultCpuDispatcher(PxU32 numThreads, PxU32* affinityMasks);
+
+ //---------------------------------------------------------------------------------
+ // physx::CpuDispatcher implementation
+ //---------------------------------------------------------------------------------
+ virtual void submitTask(PxBaseTask& task);
+ virtual PxU32 getWorkerCount() const;
+
+ //---------------------------------------------------------------------------------
+ // PxDefaultCpuDispatcher implementation
+ //---------------------------------------------------------------------------------
+ virtual void release();
+
+ virtual void setRunProfiled(bool runProfiled) { mRunProfiled = runProfiled; }
+
+ virtual bool getRunProfiled() const { return mRunProfiled; }
+
+ //---------------------------------------------------------------------------------
+ // DefaultCpuDispatcher
+ //---------------------------------------------------------------------------------
+ PxBaseTask* getJob();
+ PxBaseTask* stealJob();
+ PxBaseTask* fetchNextTask();
+ void runTask(PxBaseTask& task);
+
+ void waitForWork() { mWorkReady.wait(); }
+ void resetWakeSignal();
+
+ static void getAffinityMasks(PxU32* affinityMasks, PxU32 threadCount);
+
+
+ protected:
+ CpuWorkerThread* mWorkerThreads;
+ SharedQueueEntryPool<> mQueueEntryPool;
+ Ps::SList mJobList;
+ Ps::Sync mWorkReady;
+ PxU8* mThreadNames;
+ PxU32 mNumThreads;
+ bool mShuttingDown;
+ bool mRunProfiled;
+ };
+
+#if PX_VC
+#pragma warning(pop)
+#endif
+
+} // namespace Ext
+}
+
+#endif