aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h')
-rw-r--r--PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h129
1 files changed, 129 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h
new file mode 100644
index 00000000..beab7ee4
--- /dev/null
+++ b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h
@@ -0,0 +1,129 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef CCT_CONTROLLER
+#define CCT_CONTROLLER
+
+/* Exclude from documentation */
+/** \cond */
+
+#include "CctCharacterController.h"
+#include "PsUserAllocated.h"
+#include "PsMutex.h"
+
+namespace physx
+{
+
+class PxPhysics;
+class PxScene;
+class PxRigidDynamic;
+class PxGeometry;
+class PxMaterial;
+
+namespace Cct
+{
+ class CharacterControllerManager;
+
+ class Controller : public Ps::UserAllocated
+ {
+ PX_NOCOPY(Controller)
+ public:
+ Controller(const PxControllerDesc& desc, PxScene* scene);
+ virtual ~Controller();
+
+ void releaseInternal();
+ void getInternalState(PxControllerState& state) const;
+ void getInternalStats(PxControllerStats& stats) const;
+
+ virtual PxF32 getHalfHeightInternal() const = 0;
+ virtual bool getWorldBox(PxExtendedBounds3& box) const = 0;
+ virtual PxController* getPxController() = 0;
+
+ void onOriginShift(const PxVec3& shift);
+
+ void onRelease(const PxBase& observed);
+
+ void setCctManager(CharacterControllerManager* cm)
+ {
+ mManager = cm;
+ mCctModule.setCctManager(cm);
+ }
+ CharacterControllerManager* getCctManager() { return mManager; }
+
+
+ PxControllerShapeType::Enum mType;
+ // User params
+ CCTParams mUserParams;
+ PxUserControllerHitReport* mReportCallback;
+ PxControllerBehaviorCallback* mBehaviorCallback;
+ void* mUserData;
+ // Internal data
+ SweepTest mCctModule; // Internal CCT object. Optim test for Ubi.
+ PxRigidDynamic* mKineActor; // Associated kinematic actor
+ PxExtendedVec3 mPosition; // Current position
+ PxVec3 mDeltaXP;
+ PxVec3 mOverlapRecover;
+ PxScene* mScene; // Handy scene owner
+ PxU32 mPreviousSceneTimestamp;
+ PxF64 mGlobalTime;
+ PxF64 mPreviousGlobalTime;
+ PxF32 mProxyDensity; // Density for proxy actor
+ PxF32 mProxyScaleCoeff; // Scale coeff for proxy actor
+ PxControllerCollisionFlags mCollisionFlags; // Last known collision flags (PxControllerCollisionFlag)
+ bool mCachedStandingOnMoving;
+ bool mRegisterDeletionListener;
+ mutable Ps::Mutex mWriteLock; // Lock used for guarding touched pointers and cache data from overwriting
+ // during onRelease call.
+ protected:
+ // Internal methods
+ void setUpDirectionInternal(const PxVec3& up);
+ PxShape* getKineShape() const;
+ bool createProxyActor(PxPhysics& sdk, const PxGeometry& geometry, const PxMaterial& material);
+ bool setPos(const PxExtendedVec3& pos);
+ void findTouchedObject(const PxControllerFilters& filters, const PxObstacleContext* obstacleContext, const PxVec3& upDirection);
+ bool rideOnTouchedObject(SweptVolume& volume, const PxVec3& upDirection, PxVec3& disp, const PxObstacleContext* obstacleContext);
+ PxControllerCollisionFlags move(SweptVolume& volume, const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles, bool constrainedClimbingMode);
+ bool filterTouchedShape(const PxControllerFilters& filters);
+
+ PX_FORCE_INLINE float computeTimeCoeff()
+ {
+ const float elapsedTime = float(mGlobalTime - mPreviousGlobalTime);
+ mPreviousGlobalTime = mGlobalTime;
+ return 1.0f / elapsedTime;
+ }
+
+ CharacterControllerManager* mManager; // Owner manager
+ };
+
+} // namespace Cct
+
+}
+
+/** \endcond */
+#endif