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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h new file mode 100644 index 00000000..beab7ee4 --- /dev/null +++ b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.h @@ -0,0 +1,129 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef CCT_CONTROLLER +#define CCT_CONTROLLER + +/* Exclude from documentation */ +/** \cond */ + +#include "CctCharacterController.h" +#include "PsUserAllocated.h" +#include "PsMutex.h" + +namespace physx +{ + +class PxPhysics; +class PxScene; +class PxRigidDynamic; +class PxGeometry; +class PxMaterial; + +namespace Cct +{ + class CharacterControllerManager; + + class Controller : public Ps::UserAllocated + { + PX_NOCOPY(Controller) + public: + Controller(const PxControllerDesc& desc, PxScene* scene); + virtual ~Controller(); + + void releaseInternal(); + void getInternalState(PxControllerState& state) const; + void getInternalStats(PxControllerStats& stats) const; + + virtual PxF32 getHalfHeightInternal() const = 0; + virtual bool getWorldBox(PxExtendedBounds3& box) const = 0; + virtual PxController* getPxController() = 0; + + void onOriginShift(const PxVec3& shift); + + void onRelease(const PxBase& observed); + + void setCctManager(CharacterControllerManager* cm) + { + mManager = cm; + mCctModule.setCctManager(cm); + } + CharacterControllerManager* getCctManager() { return mManager; } + + + PxControllerShapeType::Enum mType; + // User params + CCTParams mUserParams; + PxUserControllerHitReport* mReportCallback; + PxControllerBehaviorCallback* mBehaviorCallback; + void* mUserData; + // Internal data + SweepTest mCctModule; // Internal CCT object. Optim test for Ubi. + PxRigidDynamic* mKineActor; // Associated kinematic actor + PxExtendedVec3 mPosition; // Current position + PxVec3 mDeltaXP; + PxVec3 mOverlapRecover; + PxScene* mScene; // Handy scene owner + PxU32 mPreviousSceneTimestamp; + PxF64 mGlobalTime; + PxF64 mPreviousGlobalTime; + PxF32 mProxyDensity; // Density for proxy actor + PxF32 mProxyScaleCoeff; // Scale coeff for proxy actor + PxControllerCollisionFlags mCollisionFlags; // Last known collision flags (PxControllerCollisionFlag) + bool mCachedStandingOnMoving; + bool mRegisterDeletionListener; + mutable Ps::Mutex mWriteLock; // Lock used for guarding touched pointers and cache data from overwriting + // during onRelease call. + protected: + // Internal methods + void setUpDirectionInternal(const PxVec3& up); + PxShape* getKineShape() const; + bool createProxyActor(PxPhysics& sdk, const PxGeometry& geometry, const PxMaterial& material); + bool setPos(const PxExtendedVec3& pos); + void findTouchedObject(const PxControllerFilters& filters, const PxObstacleContext* obstacleContext, const PxVec3& upDirection); + bool rideOnTouchedObject(SweptVolume& volume, const PxVec3& upDirection, PxVec3& disp, const PxObstacleContext* obstacleContext); + PxControllerCollisionFlags move(SweptVolume& volume, const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles, bool constrainedClimbingMode); + bool filterTouchedShape(const PxControllerFilters& filters); + + PX_FORCE_INLINE float computeTimeCoeff() + { + const float elapsedTime = float(mGlobalTime - mPreviousGlobalTime); + mPreviousGlobalTime = mGlobalTime; + return 1.0f / elapsedTime; + } + + CharacterControllerManager* mManager; // Owner manager + }; + +} // namespace Cct + +} + +/** \endcond */ +#endif |