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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h new file mode 100644 index 00000000..ecc36636 --- /dev/null +++ b/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.h @@ -0,0 +1,147 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef CCT_CHARACTER_CONTROLLER_MANAGER +#define CCT_CHARACTER_CONTROLLER_MANAGER + +//Exclude file from docs +/** \cond */ + +#include "PxControllerManager.h" +#include "PxControllerObstacles.h" +#include "PxMeshQuery.h" +#include "PxDeletionListener.h" +#include "CmRenderOutput.h" +#include "CctUtils.h" +#include "PsHashSet.h" +#include "PsHashMap.h" +#include "PsMutex.h" + +namespace physx +{ +namespace Cct +{ + class Controller; + class ObstacleContext; + + struct ObservedRefCounter + { + ObservedRefCounter(): refCount(0) + { + } + + PxU32 refCount; + }; + + typedef Ps::HashMap<const PxBase*, ObservedRefCounter> ObservedRefCountMap; + + //Implements the PxControllerManager interface, this class used to be called ControllerManager + class CharacterControllerManager : public PxControllerManager , public Ps::UserAllocated, public PxDeletionListener + { + public: + CharacterControllerManager(PxScene& scene, bool lockingEnabled = false); + virtual ~CharacterControllerManager(); + + // PxControllerManager + virtual void release(); + virtual PxScene& getScene() const; + virtual PxU32 getNbControllers() const; + virtual PxController* getController(PxU32 index); + virtual PxController* createController(const PxControllerDesc& desc); + + virtual void purgeControllers(); + virtual PxRenderBuffer& getRenderBuffer(); + virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags); + virtual PxU32 getNbObstacleContexts() const; + virtual PxObstacleContext* getObstacleContext(PxU32 index); + virtual PxObstacleContext* createObstacleContext(); + virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb); + virtual void setTessellation(bool flag, float maxEdgeLength); + virtual void setOverlapRecoveryModule(bool flag); + virtual void setPreciseSweeps(bool flag); + virtual void setPreventVerticalSlidingAgainstCeiling(bool flag); + virtual void shiftOrigin(const PxVec3& shift); + //~PxControllerManager + + // PxDeletionListener + virtual void onRelease(const PxBase* observed, void* userData, PxDeletionEventFlag::Enum deletionEvent); + //~PxDeletionListener + void registerObservedObject(const PxBase* obj); + void unregisterObservedObject(const PxBase* obj); + + // ObstacleContextNotifications + void onObstacleRemoved(ObstacleHandle index) const; + void onObstacleUpdated(ObstacleHandle index, const PxObstacleContext* ) const; + void onObstacleAdded(ObstacleHandle index, const PxObstacleContext*) const; + + void releaseController(PxController& controller); + Controller** getControllers(); + void releaseObstacleContext(ObstacleContext& oc); + void resetObstaclesBuffers(); + + PxScene& mScene; + + Cm::RenderBuffer* mRenderBuffer; + PxControllerDebugRenderFlags mDebugRenderingFlags; + // Shared buffers for obstacles + Ps::Array<const void*> mBoxUserData; + Ps::Array<PxExtendedBox> mBoxes; + + Ps::Array<const void*> mCapsuleUserData; + Ps::Array<PxExtendedCapsule> mCapsules; + + Ps::Array<Controller*> mControllers; + Ps::HashSet<PxShape*> mCCTShapes; + + Ps::Array<ObstacleContext*> mObstacleContexts; + + float mMaxEdgeLength; + bool mTessellation; + + bool mOverlapRecovery; + bool mPreciseSweeps; + bool mPreventVerticalSlidingAgainstCeiling; + + bool mLockingEnabled; + + protected: + CharacterControllerManager &operator=(const CharacterControllerManager &); + CharacterControllerManager(const CharacterControllerManager& ); + + private: + ObservedRefCountMap mObservedRefCountMap; + mutable Ps::Mutex mWriteLock; // Lock used for guarding pointers in observedrefcountmap + }; + +} // namespace Cct + +} + +/** \endcond */ +#endif //CCT_CHARACTER_CONTROLLER_MANAGER |