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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCapsuleController.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCapsuleController.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxController.h"
+#include "CctCapsuleController.h"
+#include "CctCharacterControllerManager.h"
+#include "PxCapsuleGeometry.h"
+#include "PxRigidDynamic.h"
+#include "PxShape.h"
+
+using namespace physx;
+using namespace Cct;
+
+static PX_FORCE_INLINE float CCTtoProxyRadius(float r, PxF32 coeff) { return r * coeff; }
+static PX_FORCE_INLINE float CCTtoProxyHeight(float h, PxF32 coeff) { return 0.5f * h * coeff; }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+CapsuleController::CapsuleController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* s) : Controller(desc, s)
+{
+ mType = PxControllerShapeType::eCAPSULE;
+
+ const PxCapsuleControllerDesc& cc = static_cast<const PxCapsuleControllerDesc&>(desc);
+
+ mRadius = cc.radius;
+ mHeight = cc.height;
+ mClimbingMode = cc.climbingMode;
+
+ // Create kinematic actor under the hood
+ PxCapsuleGeometry capsGeom;
+ capsGeom.radius = CCTtoProxyRadius(cc.radius, mProxyScaleCoeff);
+ capsGeom.halfHeight = CCTtoProxyHeight(cc.height, mProxyScaleCoeff);
+
+ createProxyActor(sdk, capsGeom, *desc.material);
+}
+
+CapsuleController::~CapsuleController()
+{
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void CapsuleController::invalidateCache()
+{
+ if(mManager->mLockingEnabled)
+ mWriteLock.lock();
+
+ mCctModule.voidTestCache();
+
+ if(mManager->mLockingEnabled)
+ mWriteLock.unlock();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool CapsuleController::getWorldBox(PxExtendedBounds3& box) const
+{
+ setCenterExtents(box, mPosition, PxVec3(mRadius, mRadius+mHeight*0.5f, mRadius));
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool CapsuleController::setRadius(PxF32 r)
+{
+ // Set radius for CCT volume
+ mRadius = r;
+
+ // Set radius for kinematic proxy
+ if(mKineActor)
+ {
+ PxShape* shape = getKineShape();
+
+ PX_ASSERT(shape->getGeometryType() == PxGeometryType::eCAPSULE);
+ PxCapsuleGeometry cg;
+ shape->getCapsuleGeometry(cg);
+
+ cg.radius = CCTtoProxyRadius(r, mProxyScaleCoeff);
+ shape->setGeometry(cg);
+ }
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool CapsuleController::setHeight(PxF32 h)
+{
+ // Set height for CCT volume
+ mHeight = h;
+
+ // Set height for kinematic proxy
+ if(mKineActor)
+ {
+ PxShape* shape = getKineShape();
+
+ PX_ASSERT(shape->getGeometryType() == PxGeometryType::eCAPSULE);
+ PxCapsuleGeometry cg;
+ shape->getCapsuleGeometry(cg);
+
+ cg.halfHeight = CCTtoProxyHeight(h, mProxyScaleCoeff);
+ shape->setGeometry(cg);
+ }
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxCapsuleClimbingMode::Enum CapsuleController::getClimbingMode() const
+{
+ return mClimbingMode;
+}
+
+bool CapsuleController::setClimbingMode(PxCapsuleClimbingMode::Enum mode)
+{
+ if(mode>=PxCapsuleClimbingMode::eLAST)
+ return false;
+ mClimbingMode = mode;
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxExtendedVec3 CapsuleController::getFootPosition() const
+{
+ PxExtendedVec3 groundPosition = mPosition; // Middle of the CCT
+ groundPosition -= mUserParams.mUpDirection * (mUserParams.mContactOffset+mRadius+mHeight*0.5f); // Ground
+ return groundPosition;
+}
+
+bool CapsuleController::setFootPosition(const PxExtendedVec3& position)
+{
+ PxExtendedVec3 centerPosition = position;
+ centerPosition += mUserParams.mUpDirection * (mUserParams.mContactOffset+mRadius+mHeight*0.5f);
+ return setPosition(centerPosition);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void CapsuleController::getCapsule(PxExtendedCapsule& capsule) const
+{
+ // PT: TODO: optimize this
+ PxExtendedVec3 p0 = mPosition;
+ PxExtendedVec3 p1 = mPosition;
+ const PxVec3 extents = mUserParams.mUpDirection*mHeight*0.5f;
+ p0 -= extents;
+ p1 += extents;
+
+ capsule.p0 = p0;
+ capsule.p1 = p1;
+ capsule.radius = mRadius;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void CapsuleController::resize(PxReal height)
+{
+ const float oldHeight = getHeight();
+ setHeight(height);
+
+ const float delta = height - oldHeight;
+ PxExtendedVec3 pos = getPosition();
+ pos += mUserParams.mUpDirection * delta * 0.5f;
+ setPosition(pos);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////