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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCharacterKinematic/src/CctBoxController.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCharacterKinematic/src/CctBoxController.cpp')
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1 files changed, 197 insertions, 0 deletions
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxController.h"
+#include "CctBoxController.h"
+#include "CctCharacterControllerManager.h"
+#include "PxBoxGeometry.h"
+#include "PxRigidDynamic.h"
+#include "PxShape.h"
+
+using namespace physx;
+using namespace Cct;
+
+static PX_FORCE_INLINE PxVec3 CCTtoProxyExtents(PxF32 halfHeight, PxF32 halfSideExtent, PxF32 halfForwardExtent, PxF32 coeff)
+{
+ // PT: because we now orient the box CCT using the same quat as for capsules...
+ // i.e. the identity quat corresponds to a up dir = 1,0,0 (which is like the worst choice we could have made, of course)
+ return PxVec3(halfHeight * coeff, halfSideExtent * coeff, halfForwardExtent * coeff);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+BoxController::BoxController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* s) : Controller(desc, s)
+{
+ mType = PxControllerShapeType::eBOX;
+
+ const PxBoxControllerDesc& bc = static_cast<const PxBoxControllerDesc&>(desc);
+
+ mHalfHeight = bc.halfHeight;
+ mHalfSideExtent = bc.halfSideExtent;
+ mHalfForwardExtent = bc.halfForwardExtent;
+
+ // Create kinematic actor under the hood
+ PxBoxGeometry boxGeom;
+ boxGeom.halfExtents = CCTtoProxyExtents(bc.halfHeight, bc.halfSideExtent, bc.halfForwardExtent, mProxyScaleCoeff);
+
+ createProxyActor(sdk, boxGeom, *desc.material);
+}
+
+BoxController::~BoxController()
+{
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BoxController::invalidateCache()
+{
+ if(mManager->mLockingEnabled)
+ mWriteLock.lock();
+
+ mCctModule.voidTestCache();
+
+ if(mManager->mLockingEnabled)
+ mWriteLock.unlock();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool BoxController::getWorldBox(PxExtendedBounds3& box) const
+{
+ setCenterExtents(box, mPosition, PxVec3(mHalfHeight, mHalfSideExtent, mHalfForwardExtent));
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxF32 BoxController::getHalfHeight() const
+{
+ return mHalfHeight;
+}
+
+PxF32 BoxController::getHalfSideExtent() const
+{
+ return mHalfSideExtent;
+}
+
+PxF32 BoxController::getHalfForwardExtent() const
+{
+ return mHalfForwardExtent;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool BoxController::updateKinematicProxy()
+{
+ // Set extents for kinematic proxy
+ if(mKineActor)
+ {
+ PxShape* shape = getKineShape();
+
+ PX_ASSERT(shape->getGeometryType() == PxGeometryType::eBOX);
+ PxBoxGeometry bg;
+ shape->getBoxGeometry(bg);
+
+ bg.halfExtents = CCTtoProxyExtents(mHalfHeight, mHalfSideExtent, mHalfForwardExtent, mProxyScaleCoeff);
+ shape->setGeometry(bg);
+ }
+ return true;
+}
+
+bool BoxController::setHalfHeight(PxF32 halfHeight)
+{
+ if(halfHeight<=0.0f)
+ return false;
+
+ mHalfHeight = halfHeight;
+ return updateKinematicProxy();
+}
+
+bool BoxController::setHalfSideExtent(PxF32 halfSideExtent)
+{
+ if(halfSideExtent<=0.0f)
+ return false;
+
+ mHalfSideExtent = halfSideExtent;
+ return updateKinematicProxy();
+}
+
+bool BoxController::setHalfForwardExtent(PxF32 halfForwardExtent)
+{
+ if(halfForwardExtent<=0.0f)
+ return false;
+
+ mHalfForwardExtent = halfForwardExtent;
+ return updateKinematicProxy();
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxExtendedVec3 BoxController::getFootPosition() const
+{
+ PxExtendedVec3 groundPosition = mPosition; // Middle of the CCT
+ groundPosition -= mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset); // Ground
+ return groundPosition;
+}
+
+bool BoxController::setFootPosition(const PxExtendedVec3& position)
+{
+ PxExtendedVec3 centerPosition = position;
+ centerPosition += mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset);
+ return setPosition(centerPosition);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BoxController::getOBB(PxExtendedBox& obb) const
+{
+ // PT: TODO: optimize this
+ PxExtendedBounds3 worldBox;
+ getWorldBox(worldBox);
+
+ getCenter(worldBox, obb.center);
+ getExtents(worldBox, obb.extents);
+ obb.rot = mUserParams.mQuatFromUp;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BoxController::resize(PxReal height)
+{
+ const float oldHeight = getHalfHeight();
+ setHalfHeight(height);
+
+ const float delta = height - oldHeight;
+ PxExtendedVec3 pos = getPosition();
+ pos += mUserParams.mUpDirection * delta;
+ setPosition(pos);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+