diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp b/PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp new file mode 100644 index 00000000..e93dd763 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/particles/NpParticleSystem.cpp @@ -0,0 +1,70 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "NpParticleSystem.h" + +#if PX_USE_PARTICLE_SYSTEM_API + +#include "PsFoundation.h" +#include "NpPhysics.h" + +#include "NpScene.h" +#include "NpWriteCheck.h" + +#include "PsArray.h" + +using namespace physx; + +NpParticleSystem::NpParticleSystem(PxU32 maxParticles, bool perParticleRestOffset) +: ParticleSystemTemplateClass(PxConcreteType::ePARTICLE_SYSTEM, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, PxActorType::ePARTICLE_SYSTEM, maxParticles, perParticleRestOffset) +{} + +NpParticleSystem::~NpParticleSystem() +{} + +// PX_SERIALIZATION +NpParticleSystem* NpParticleSystem::createObject(PxU8*& address, PxDeserializationContext& context) +{ + NpParticleSystem* obj = new (address) NpParticleSystem(PxBaseFlag::eIS_RELEASABLE); + address += sizeof(NpParticleSystem); + obj->importExtraData(context); + obj->resolveReferences(context); + return obj; +} +//~PX_SERIALIZATION + +void NpParticleSystem::setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val) +{ + NP_WRITE_CHECK(getNpScene()); + PX_CHECK_AND_RETURN( flag != PxParticleReadDataFlag::eDENSITY_BUFFER, + "ParticleSystem has unsupported PxParticleReadDataFlag::eDENSITY_BUFFER set."); + NpParticleSystemT::setParticleReadDataFlag(flag, val); +} +#endif |