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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NP_PARTICLEFLUID
+#define PX_PHYSICS_NP_PARTICLEFLUID
+
+#include "PxPhysXConfig.h"
+
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "NpParticleSystem.h"
+
+namespace physx
+{
+
+class NpParticleFluid;
+
+typedef NpParticleBaseTemplate<PxParticleFluid, NpParticleFluid> NpParticleFluidT;
+class NpParticleFluid : public NpParticleFluidT
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+public:
+// PX_SERIALIZATION
+ NpParticleFluid(PxBaseFlags baseFlags) : NpParticleFluidT(baseFlags) {}
+ virtual void requires(PxProcessPxBaseCallback&){}
+ virtual void exportExtraData(PxSerializationContext& stream) { mParticleSystem.exportExtraData(stream); }
+ void importExtraData(PxDeserializationContext& context) { mParticleSystem.importExtraData(context); }
+ static NpParticleFluid* createObject(PxU8*& address, PxDeserializationContext& context);
+ static void getBinaryMetaData(PxOutputStream& stream);
+//~PX_SERIALIZATION
+ NpParticleFluid(PxU32 maxParticles, bool perParticleRestOffset);
+ virtual ~NpParticleFluid();
+
+ //---------------------------------------------------------------------------------
+ // PxParticleFluid implementation
+ //---------------------------------------------------------------------------------
+ virtual PxActorType::Enum getType() const { return PxActorType::ePARTICLE_FLUID; }
+
+ virtual void* is(PxActorType::Enum type);
+ virtual const void* is(PxActorType::Enum type) const;
+
+ virtual PxParticleFluidReadData* lockParticleFluidReadData(PxDataAccessFlags flags);
+ virtual PxParticleFluidReadData* lockParticleFluidReadData();
+
+ virtual PxReal getStiffness() const;
+ virtual void setStiffness(PxReal);
+ virtual PxReal getViscosity() const;
+ virtual void setViscosity(PxReal);
+
+ virtual PxReal getRestParticleDistance() const;
+ virtual void setRestParticleDistance(PxReal);
+
+private:
+ typedef NpParticleBaseTemplate<PxParticleFluid, NpParticleFluid> ParticleSystemTemplateClass;
+
+};
+
+}
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+
+#endif