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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp b/PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp new file mode 100644 index 00000000..2e68e1b2 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/particles/NpParticleFluid.cpp @@ -0,0 +1,132 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxPhysXConfig.h" + +#if PX_USE_PARTICLE_SYSTEM_API + +#include "NpParticleFluid.h" +#include "ScbParticleSystem.h" +#include "NpWriteCheck.h" +#include "NpReadCheck.h" + +using namespace physx; + +NpParticleFluid::NpParticleFluid(PxU32 maxParticles, bool perParticleRestOffset) +: ParticleSystemTemplateClass(PxConcreteType::ePARTICLE_FLUID, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, PxActorType::ePARTICLE_FLUID, maxParticles, perParticleRestOffset) +{} + +NpParticleFluid::~NpParticleFluid() +{ +} + +// PX_SERIALIZATION +NpParticleFluid* NpParticleFluid::createObject(PxU8*& address, PxDeserializationContext& context) +{ + NpParticleFluid* obj = new (address) NpParticleFluid(PxBaseFlag::eIS_RELEASABLE); + address += sizeof(NpParticleFluid); + obj->importExtraData(context); + obj->resolveReferences(context); + return obj; +} +//~PX_SERIALIZATION + +PxParticleFluidReadData* NpParticleFluid::lockParticleFluidReadData(PxDataAccessFlags flags) +{ + return static_cast<PxParticleFluidReadData*>(lockParticleReadData(flags)); +} + +PxParticleFluidReadData* NpParticleFluid::lockParticleFluidReadData() +{ + return static_cast<PxParticleFluidReadData*>(lockParticleReadData()); +} + +void* NpParticleFluid::is(PxActorType::Enum type) +{ + if (type == PxActorType::ePARTICLE_FLUID) + return reinterpret_cast<void*>(static_cast<PxParticleFluid*>(this)); + else + return NULL; +} + + +const void* NpParticleFluid::is(PxActorType::Enum type) const +{ + if (type == PxActorType::ePARTICLE_FLUID) + return reinterpret_cast<const void*>(static_cast<const PxParticleFluid*>(this)); + else + return NULL; +} + + +PxReal NpParticleFluid::getStiffness() const +{ + NP_READ_CHECK(getNpScene()); + return getScbParticleSystem().getStiffness(); +} + + +void NpParticleFluid::setStiffness(PxReal s) +{ + NP_WRITE_CHECK(getNpScene()); + PX_CHECK_AND_RETURN(s > 0.0f,"Stiffness needs to be positive, PxParticleFluid::setStiffness() ignored."); + getScbParticleSystem().setStiffness(s); +} + + +PxReal NpParticleFluid::getViscosity() const +{ + NP_READ_CHECK(getNpScene()); + return getScbParticleSystem().getViscosity(); +} + + +void NpParticleFluid::setViscosity(PxReal v) +{ + NP_WRITE_CHECK(getNpScene()); + PX_CHECK_AND_RETURN(v > 0.0f,"Viscosity needs to be positive, PxParticleFluid::setViscosity() ignored."); + getScbParticleSystem().setViscosity(v); +} + + +PxReal NpParticleFluid::getRestParticleDistance() const +{ + NP_READ_CHECK(getNpScene()); + return getScbParticleSystem().getRestParticleDistance(); +} + +void NpParticleFluid::setRestParticleDistance(PxReal r) +{ + NP_WRITE_CHECK(getNpScene()); + PX_CHECK_AND_RETURN(r > 0.0f,"RestParticleDistance needs to be positive, PxParticleFluid::setRestParticleDistance() ignored."); + PX_CHECK_AND_RETURN(!getScbParticleSystem().getScParticleSystem().getSim(),"RestParticleDistance immutable when the particle system is part of a scene."); + getScbParticleSystem().setRestParticleDistance(r); +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |